TweetTweetJam on screen
About
This was my first attempt at creating a game in 560 or less characters using Unity. I tried to keep everything as literal as possible so my steps were.
- Create a new unity project
- Create a new script named "LowCode" (I wasted 6 characters there ;) )
- Insert the following 558 character code (which I believe I can trim like 4 more characters out)
using UnityEngine;
public class LowCode : MonoBehaviour{bool a=false;float g=4;float s=0;Transform t;TextMesh c;void Start(){c=new GameObject().AddComponent
void Update(){if(!a){if(Input.GetKeyDown(KeyCode.R)){a=true;s=0;};return;}s+=Time.deltaTime;t.position+=Vector3.down*g*Time.deltaTime;g+=.1f*Time.deltaTime;if(Input.GetKeyDown(KeyCode.Space))t.position+=Vector3.up;c.text="#TweetTweetJam "+((int)s);if (!t.GetComponent
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