twilight.infinite

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About

A project built in an engine constructed for a mini game jam.  This was an opportunity for me to learn Visual Studio ('cause previous projects have all been Linux) and play with a new 2D graphics framework called Simple2D.  I'm reasonably happy with how things turned out given the 72-hour constraint.

Code is written in C++.  I use QueryPerformanceTimer, which means that there isn't a Linux version ... but otherwise there isn't really anything that would bind this application to Windows.  I may look into a port to other platforms eventually (just for fun).

The mazes are procedural - I used a really simple little recursive driller to make 'em.  All mazes are 36 tiles wide by 18 tiles tall.  The mazes are generated with one entrance and one exit - the exit is guaranteed to be a specific distance away from the entrance, but otherwise the placement is random.

The lighting effect is a combination of a few different things - a shader, a simple light calculation, and the way the assets are made.  The shader is a random dither with a time-based component - the time gives a little variation to the way the dither works (making things more visually interesting).  The shader is applied to all textures, and clamps colors to black, white, or a dark shade of red.

The light calculation is a little flood-fill algorithm that runs and applies an ever-decreasing illumination value to tiles within a specific distance from the player, with light permitted to take a turn.  Walls are easier to illuminate than floors, because the wall textures have a much higher white component.

The assets are built with quite a bit of gray - the dithering algorithm will apply differently to the large gray sections over time, giving them a little bit of a twinkle effect.

In any event, I hope you enjoy the game, and thanks for taking a look!

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cubic1271
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Last Modified: Jan 9, 2019

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itch.io