Tyd wag vir Niemand reviews

Translated by
Microsoft from Russian
Very dull. This is not a puzzle. It is not necessary to Think, it is a simulator "press in Time". A Little earlier, a little later-start from the control point again, until you press on time. Plot-Before loading the level of several lines of text, giving schizophrenia. Honestly tried to pass, but reaching the middle of the game and faced with the moment "and now press the button very, very on time and many times in a row, otherwise again on the checkpoint" I tried a dozen times, and realized that no positive sensations this game does not cause me. Not recommended.
Translated by
Microsoft from Deutsch
Tyd war vir Niemand is not a total fial but I would not recommend it to anyone. I really liked the first level and I thought that the game uses the slow-time-function pretty good for a low-budget game. Then I get to the next level in a cave and its so damn bad in many ways. You just walk soooo many minutes from one platform to another platform, to touch something, then walk back all the platforms to others platforms to touch something else. U just time-feature a few times in this damn long level. Also one annoying thing begins here. Even if you just touch slowed objects like big walls or balls you die by them. Third level was also kinda cool but feels bad in execution. Fourth Level with the ship is nice idea but also bad in execution. The game has some nice ideas but there is rarely a point where it really makes fun. Especially the cave-level could have been fun with a jump-mechanic like in "story about my uncle" or just make it much shorter. The game has a demo so you can try it out by youself. :)
Translated by
Microsoft from Spain
Product received for free Tyd WAG vir Niemand (Time waits for nobody) is a platform game that, while using a mechanics already seen, presents a very interesting and innovative performance, highlighting its picturesque and peculiar design of levels. The problem that ultimately makes it frustrating are spawns. As platform game is to expect the player to fall into the void or end up victim of any of the traps, which is nothing negative because it adds dimensions of challenge and difficulty to the product in a proper way. What is a problem is that after losing the player reappears in the middle of a trap or in the nothing itself, with no choice but to fall into an infinite emptiness of which there is no more escape than restart the level, losing with such simplicity all the progress achieved up to that time By a simple ' mistake '. In short, Tyd wag Vir Niemand is a game more than interesting that all curious should give even a look, but anyone who is encouraged to try it should consider that the annoying problem is expected previously explained.