Type 2 Invasion
About
Hello and thank you for your interest! Please feel free to give feedback or report any problems you may encounter.
I began this project in August of 2019 after roughly four years of Unity development practice. I was originally working on a much larger project where I learned a lot but ran into some short comings so I decided it was time to cut back scope and tackle a much smaller game idea. My plan was simple, on a sheet of notebook paper come up with a game mechanic, write down the features of the entire game and if I get to the end of one side of the paper stop adding features. At that point I had a set of features I could organize into the game you can now play here. I am very pleased with the experience and hope you are enjoying the game.
I plan to continue this style of mechanic design and create more prototypes for your enjoyment. I also want to focus on prototypes that receive the most positive feedback so if you see something special in anything I produce please let me know.
WishlistPossible feature enhancements include the following:
- Boss Battles
- Alternate Wave Types
- Strategic Waves
- Alternate Weapon Types
- Power Ups
- Power up acquisition mechanic
- Story Mode and Ending
- Allow the player to navigate the battle field and enemies fire towards the player. The player would need to evade incoming attacks.
- VR and/or mobile build
Type 3 Ascension Prototype