UE April Jam - EggHunt
Near me there is an
Good place for an easter egg hunt.
Step 1 - Measurement and Blockout
Step 2 - Add Foliage - Decided to use a pixel shader. Keep the focus on colors and shapes.
Step 3 - Materials - I used materials from pictures taken at the park.
In my previous Jam - "Freedom Simulator" I used photos of houses to surround the player. I took all new photos of the houses surrounding the park. This time focusing in on smaller architectural details and overall color.
Step 4 - Create logic for picking up eggs, create a "win" state.
Please leave a comment with thoughts and feedback!