UFO Online: Invasion reviews

Translated by
Microsoft from Russian
Let's be clear, "UFO Online: Invasion" to the series of games "UFO" (read "X-COM"), has nothing to do with. Yes we have another storyline and gameplay flirting with an alien invasion, and there are elements of TRPG characteristic of the mentioned series of games. However, this is by no means the official game of the "X-COM" series or its spin-offs. Of Course, some of the authors of "Bad Pixel" tried to fame. No, it's not sarcasm. It is Evident that the developers that have forces, put their efforts to the project, but, unfortunately, they sent their energy to the wrong direction. To begin with, it should be noted that the game is really well demonstrated atmosphere post-apocalypse, which is well done in everything from old abandoned cities to a decent atmospheric soundtrack. Unfortunately, on this merits of the game is completed, because it is all very bad. Actually The game has borrowed a system of turn-based fights, though it is realized it is simply terrible. Players are given 60 seconds to perform actions in the "Planning Phase" and then see the result of these actions in the "simulation Phase". Like, as it does not allow to relax, if you play against other players, but generally does not allow you to focus on tactics and strategy because of the time. And The most interesting thing is that after the return of orders, directly during the course, you and the opponents "step" at the same time! Very Strange gameplay solution. Even worse it looks during fights with NPC. The Enemy is under the control of the computer-whether it is an alien, a wild dog or a bandit, not hiding and in full growth rushing on you for the purpose of destruction! Moreover, they will notice you even through obstacles like buildings, you can hardly enter their territory. So forget about the Stelse or tactics during battles with NPC. The Game is very atmospheric, and in style something reminiscent of the unforgettable "S.T.A.L.K.E.R." or "Soldiers of Anarchy". A Large open post-apocalyptic world full of caches, quests and a variety of hazards, which is like being one of the chips of the game, in a compartment with this very atmospheric can at the exit give a magnificent effect. It is Necessary to be very kridororkim to spoil it, and the developers to his unlucky managed to break all the valuable gameplay finds. Open and Big World? Let's Make it too long! Each transition to a new square of the map grid will be accompanied by a languid expectation. 30% of the game you will... Just wait! A lot of missions? Ok! They are really a lot and they are diverse in the gameplay, but the whole impression is spoiled precisely because of the aforementioned realization of waiting for endless transitions from the cage to the cage, and most importantly no quest can not do without the mandatory stripping of the territory from Minor mobs like wild dogs. Like The additional experience brings, but at the same time incredibly annoying! And Finally, the computer game, which is released for free, has in the subtitle the word "Online" and is focused on the network mode-just ponder these words! You Know what smells? Donat! If you know firsthand, played or heard about the games in which "Donat Decides and Zarenaet", then prepare for the fact that this project will not be an exception. Want to solve all your problems and become an invincible superhero? Get Ready to pay the world's most volatile currency – the ruble. However, nobody forces, but you will play, squeaking teeth from tons of hatred to enemies, developers and all this Universe! Developers would have to forget about online, make the game step "S.T.A.L.K.E.R.", to correct all the mentioned shortcomings, focusing on the brothers older like all the same "X-COM" or the first parts of "Fallout", and release the project as a full game, not " Free 2 Play». First, it pays off. Secondly, it will be really interesting For the players, and the developers will have a useful experience. Well, and so, the project was clearly an amateur, not a wide audience.
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