Ultimate Epic Battle Simulator
About
The Game:
Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Mess around with a massive variety of units. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. That is why we decided not to limit the amount of units in battle. Want to see what a battle of 100,000 units looks like? We don't recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders!
The Technology:
Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. Each individual decides his own path and navigates complex environments. But I didn't stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. So I built my own dynamic global illumination lighting engine. This enables bounce light completely in real time. What does that mean? That means every piece of shiny armor is reflecting it's true surroundings, every bright surfaces illuminates it's surroundings and effects the overall lighting.
Yes I worked hard to bring this game to life, may you all inflict carnage upon it!
Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Mess around with a massive variety of units. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. That is why we decided not to limit the amount of units in battle. Want to see what a battle of 100,000 units looks like? We don't recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders!
The Technology:
Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. Each individual decides his own path and navigates complex environments. But I didn't stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. So I built my own dynamic global illumination lighting engine. This enables bounce light completely in real time. What does that mean? That means every piece of shiny armor is reflecting it's true surroundings, every bright surfaces illuminates it's surroundings and effects the overall lighting.
Yes I worked hard to bring this game to life, may you all inflict carnage upon it!
System requirements for PC
Minimum:
- OS: Windows Vista Or Later
- Processor: Intel Core i5 4590, AMD FX 8320 or greater
- Memory: 8 GB RAM
- Graphics: (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P.
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: N/A
Last Modified: Oct 20, 2024
Where to buy
Steam
Top contributors
Ultimate Epic Battle Simulator reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Ultimate Epic Battle Simulator, the Name is matching the Content, I've only played a few Rounds, but can recommend the Game because of some Factors.
In the Game there are numerous Factions, the medieval Units, the Heroes among them "Chuck Norris," Fantasy with the Orcs and among others Zombies and Many more!
There is already a lot to be done for Early Access, it is what you expect, you hire the Troops and place them and let them collide, be it animals fighting knights, the Fantasy is no Limits.
The Graphics are with the Unity Engine, so there are better ones, but for this Game I find it quite successful!
The Performance is expandable, from a certain Man or in the Fights the FPS Can collapse but let's put it this way, if you exaggerate you don't have to be surprised, but still a few Improvements are possible.
In the Fighting there are not so many Animations but when 2 huge Armies fall on each other, it is always quite nice to watch.
What I would still like the Game to get, of course, some more Strategic Content, that you could also command it during the Battle, at the moment you can only say "stand still" Or "Attack," but since it is Early Access I am good Things that there are still More is coming.
A Highlight, of course, is that you can slip into every single Unit, i.e. take it over, look at it and it's also a lot of Fun, even if you can't aim very much as an Archer.
By and large, the Game is recommended, for 15 Euros it is also not the most expensive Game "Simulator," it is Fun to send the most different Troops to each other, but if you want to have more Strategy should wait a little longer. So from me I give the Game a Thumbs up!
If you like to make a small Impression of yourself, you can do so with my Gameplays: https://www.youtube.com/watch?v=scnKR2J6R3I
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review NOCH NOT interesting enough for the Price.
In a few Games you have already seen almost all the Scenarios ... After that, one only changes the few Units which are available to you by creating different Exits Of the Struggle, but infinite Freedom as some advertise here really does not exist.
Especially because you have too few Settings to make a Battle interesting.
Clearly you can create your own Units, but take over the Appearance from the already existing ones and then "only" differ in Attack and Speed from their Orginals.
Options such as "Attack" or "hold position" are the only Commands that your Units then execute.
Epic Surprise Attacks can only be done with fumble In-game mechanics by tricking something and manually "controlling" a Group, which works more badly than quite.
For this Reason, it can be said that at the Moment it has only blunt running towards each other or one runs the other stands and defends, etc. and so on.
Graphic is so much cool but to the DETRIMENT of the FPS. The Worlds are already more interesting and offer some Variety, with 3 (+ 1 Test map) not being a lot either.
All in all, I often thought to myself that you can certainly have more Fun with a Total War Sandbox and it probably even looks better due to better Performance and more Variety.
Since it's still in the early access phase, I don't want to rush to say, never buy the Game and forget it.
The Devs already push Patches quite regularly and thus the variety of units and Maps can increase even more, the most Important thing being the Performance and above all the Settings would be to give his Battles more Pep and Tactics instead of just simple Hover on it.
My Suggestion, follows the Game only until it is worth it for the Price ... At the moment the Price is simply too high and there are similar Games that are free.