Uncharted Wanders

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#14929

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About

Journey across the perilous Divide between the Spiritual and Physical Realms.  For profit, of course.

Did you ever wonder: "What if Uncharted Waters was a dungeon crawler?"  I know I sure did!

Estimated play time: 1 hour

Features:

  • 6 towns across two realms!
  • 14 Trade Goods to buy, sell, and profit with!
  • 4 key items to collect to win the game
  • Optional final side-boss for your mercenaries to fight

Hints:

  • The combat along the first path  you take is rather difficult, try finding a way through with 0 or 1 fights (and, if you get really unlucky and your mercenary dies, just reload and try again ^_^).
  • Except for a few later areas, almost all combat is avoidable, though at some point it's optimal not to.
  • Double tap a movement direction to sprint.
  • Access music volume and game saving in the Esc menu.

Controls should be mostly self-explanatory, but here are some alternatives not shown in-game:

  • All: Toggle which buttons turn  vs strafe in the Esc menu.
  • Keyboard: Space to accept menu options, Numpad, Arrows to navigate on-screen and in-world.  M for Map.  Shift-click to sell/buy max, or speed up combat.
  • Gamepad: Bumpers to strafe.  Trigger to sell/buy max, or speed up combat. Y for Inventory.  Back/Select for Map.  Start for menu.
  • Mouse: Also works, if you like that kind of thing
  • Touch-screen/mobile: Should work great!  Not much testing on that front though =)

Game may also be played directly on web on dashingstrike.com.

Credits:

  • Programming and design by Jimb Esser
  • Music and Sound effects by Alex Hamadey
  • Some original art by Jimb Esser and Nick Duguid - Special thanks to Nick for jumping in at the last minute to do some pixel pushing after the other artists abandoned the project!
  • Some brainstorming / game design contributions by Marssoup
  • Built using the custom engine GLOV.js - #crawler branch (MIT Licensed)
  • Game source code available on GitHub (note: _no_ license provided, all rights reserved by the original authors, just available for informational purposes)
  • Lots of environment art and most of the character sprites from Dungeon Crawl Stone Soup / Project Utumno / Rtiles (CC0)
  • Some art purchased from Tiny Tales Dungeon Tiles pack by Rayane Félix / Megatiles
  • Some art purchased from Iconic Interiors pack by  https://twitter.com/SelieltheShaper
  • Some icons derived from work by Aleksandr Makarov @IknowKingRabbit
  • Font Celtic Times and 04b03
  • Dawnbringer-32 color palette (use occasionally)
Platforms
Genre
Release date
Developer
Dashing Strike
,
Alex.Hamadey
Age rating
Not rated

System requirements for Web

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Last Modified: Dec 24, 2025

Where to buy

itch.io