Uncharted Wanders
About
Journey across the perilous Divide between the Spiritual and Physical Realms. For profit, of course.
Did you ever wonder: "What if Uncharted Waters was a dungeon crawler?" I know I sure did!
Estimated play time: 1 hour
Features:
- 6 towns across two realms!
- 14 Trade Goods to buy, sell, and profit with!
- 4 key items to collect to win the game
- Optional final side-boss for your mercenaries to fight
Hints:
- The combat along the first path you take is rather difficult, try finding a way through with 0 or 1 fights (and, if you get really unlucky and your mercenary dies, just reload and try again ^_^).
- Except for a few later areas, almost all combat is avoidable, though at some point it's optimal not to.
- Double tap a movement direction to sprint.
- Access music volume and game saving in the Esc menu.
Controls should be mostly self-explanatory, but here are some alternatives not shown in-game:
- All: Toggle which buttons turn vs strafe in the Esc menu.
- Keyboard: Space to accept menu options, Numpad, Arrows to navigate on-screen and in-world. M for Map. Shift-click to sell/buy max, or speed up combat.
- Gamepad: Bumpers to strafe. Trigger to sell/buy max, or speed up combat. Y for Inventory. Back/Select for Map. Start for menu.
- Mouse: Also works, if you like that kind of thing
- Touch-screen/mobile: Should work great! Not much testing on that front though =)
Game may also be played directly on web on dashingstrike.com.
Credits:
- Programming and design by Jimb Esser
- Music and Sound effects by Alex Hamadey
- Some original art by Jimb Esser and Nick Duguid - Special thanks to Nick for jumping in at the last minute to do some pixel pushing after the other artists abandoned the project!
- Some brainstorming / game design contributions by Marssoup
- Built using the custom engine GLOV.js - #crawler branch (MIT Licensed)
- Game source code available on GitHub (note: _no_ license provided, all rights reserved by the original authors, just available for informational purposes)
- Lots of environment art and most of the character sprites from Dungeon Crawl Stone Soup / Project Utumno / Rtiles (CC0)
- Some art purchased from Tiny Tales Dungeon Tiles pack by Rayane Félix / Megatiles
- Some art purchased from Iconic Interiors pack by https://twitter.com/SelieltheShaper
- Some icons derived from work by Aleksandr Makarov @IknowKingRabbit
- Font Celtic Times and 04b03
- Dawnbringer-32 color palette (use occasionally)