Translated by
Microsoft from Russian
Microsoft from Russian
The First few levels of the game seemed interesting to me, but, as they say, the farther into the forest, the thicker the guerrillas, and in this case-more duller to play. The Whole process for sixty levels does not change a iota, and even trying to somehow diversify and entertain the player.
At its core, Underground Keeper is a 3d Minesweeper. Very leisurely and devoid of any dynamics Sapur. We Walk with a pickaxe and a bundle of explosives on a small mine, picking up walls, blowing (!) Discovered mines, while trying not to undermine themselves, not to get into a dirty pit and... Actually everything. Textures of the walls of the dungeon from time to time change to the jungle, desert or glacier, the ceiling above the head that appears, then presented in the form of the sky, but in fact, almost do not notice, for it is boring.
And When I'm bored I start looking for other annoying elements and flaws – they are immediately found. For Example, for a pickaxe to tear down a wall it is necessary to strike three times, it is clear, that it protection from accidental pressing, but why it was necessary to do so that on each of these three strokes it was needed to poke a mouse button separately? Why could not be done, as with explosives-pressed the button, held a few seconds and ready? No, three times click the mouse and no other way. Or else in the options there are settings graphics and it is good, but there is no vertical synchronization or the ability to limit the number of frames in the game, which means that your graphics card will be all the time to work hard to the fullest , giving the FPS values in the hundreds. Why torture a poor card then? I'll Add to the total pile and the fact that the walls that can be destroyed and which are impossible-not unlike each other differ. And The fact that there is a map, I generally found by accident, missed the "E".
In principle, all of the foregoing could be forgiven if the logic puzzles were interesting, but no, they are simple and monotonous. All levels (except the last) are held for a maximum of five to seven minutes, and the initial is less than a minute and this is me, who in logic games, frankly, not strong. The same people who are looking for a puzzle, will find Underground Keeper to the bewilderment of the simple.
If You do complete all the levels, and personally I had to pass this unfinished game in three squats, so as not to get on the wall from the monotony of the process, then you will receive in the piggy Bank of your profile Steama an ideal game, but whether it is Is it? It's up to you.
Pros: Short.
Cons: Monotony, boredom.