Undiscovered Worlds
About
This VR experience explores our lost childlike wonder and desire to explore fantastical places hidden in the real world and the unatainability of dreams. I wanted to give the player the illusion of choice, as they can choose to either go up or explore the depths but either way they get to experience both but also are thrown back into reality at the end. Verticallity in level design, movement, lighting and sound was also something that I sought to explore in this piece.
The second level is a simulation of Giorgio de Chirico's painting "Mystery and Melancholy of a Street". I chose this painting because of the dreamlike but also extremely manufactured world it represents and I wanted the viewer to experience the feeling of trying to remember dreams or experience the "end" of a dream only to forget or be thrown out of the dream into the conscious world.
Some Notes:
I modeled all of the assets except for the trees and the supergrid pieces.
The painting level should enter when you get close to the screen and then boot you out when you walk too far forward.