Unending Bonus

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AN XINPUT (AS IN, XBOX 360) GAMEPAD IS REQUIRED TO PLAY THIS GAME.

Unending Bonus is a game I made for a class at DigiPen Institute of Technology. I have bigger plans for this game, and one day they will manifest in a new game, but for now, enjoy what there is here. It's not great, but it's okay.

We were told to make a game using the school's (as of now) proprietary game engine slash editor, Zero. Zero lets you use sprites and models. I chose to use neither, and create everything in the game exclusively using Zero's "draw debug line" functions. To do this, I had to create my own system of drawing "vector sprites" (collections of lines) to the screen. And I had to work out 3D perspective stuff.

The menus in this game might be the best menus I've ever done. I really like the way they feel. They could be better though, and they will be in the "real" version of this game, once I make it.

Anyways, the game is pretty self-explanatory. Play the tutorial and then play the game. There isn't a ton of content here, but what there is at least kind of impressive for one guy to make in five weeks while also attending school, I hope.

Special thanks to Spencer Mauro for helping me think through design concepts and create breakbeats, and to Juli Gregg for helping me understand 3D perspective projection math.

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Adam Rezich
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Not rated

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Last Modified: Jan 9, 2019

Where to buy

itch.io