Average Playtime: 2 hours

Unit 4

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About

An evil alien army has stolen the sacred artifact of our heroes' tribe while invading their home planet. Similar reports are coming from other planets and the solar system will decay without the power of these artifacts. Our heroes will begin an epic journey to uncover the truth behind this invasion. Who are these aliens? What are they trying to accomplish? Can our heroes recover the artifacts before their entire solar system starts to collapse? Experience the ultimate old-school platforming mayhem: perform impossible tricks, play with your friends and get ready to save the universe! Fast paced platforming action, cooperative gameplay up to 4 players, an elite squad of agents with amazing skills, space travels, exploration, unique missions, fancy characters, incredible fights with huge bosses, trade, minigames and much more!

Key Features:
• Single player mode featuring a whole galaxy to explore (15 planets, 3 different worlds to fight for, 2 vendors, 3 unlockable minigames)
• 6 terryfing bosses on the path to stop you
• Hard-as-nails gameplay, as a dedication to the difficulty of classic games
• Beautiful art syle homaging old school platformers
• Characters & ship customization
• Cooperative mode up to 4 players
Release date
Developer
Gamera Interactive
Publisher
Gamera Games, QubicGames, Gamera Interactive
Age rating
Not rated
Website
http://www.inagalaxynotsofaraway.com

System requirements for PC

Minimum:
  • OS: Windows 7 or later
  • Processor: 1.6 GHz or faster
  • Memory: 2 GB RAM
  • Graphics: DirectX9.0c compatible
  • Storage: 400 MB available space
  • Additional Notes: Both KB and controllers are supported (max one player on KB).
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Last Modified: Dec 23, 2019

Where to buy

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Top contributors

Sinkler

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iBarin

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Unit 4 reviews and comments

Translated by
Microsoft from Italian
You should buy in a strong discount. Comes from approaching it to Mega Man, in fact it is much more unbalanced on the jump'n'run and almost for nothing on the enemies. Some passages have succeeded, others less, but in general the levels are perhaps a little stretched and repetitive. Nice idea to switch on the fly from one character to another, but really bland audivisually. The biggest problem is in the controls and collisions: the dynamics of the jumps is strange and involves dead "unfair", as well as collisions that are unpredictable. Recommended but only in strong discount, is a game that does not go beyond the sufficiency, to be understood as "more-of-the-same" for those who have already a gnawed the most successful hardcore platform.
Translated by
Microsoft from Italian
If a few years ago we had been proposed the tickling idea that the Italian response to the famous Mario of Nintendo (... He was also evidently Italic Emido in the Japanese land) to arrive from an athletic alien "Pixelloso" in a tight blue tutine, with a reproductive apparatus mentioned in the middle of the legs (... See to believe) and with in the head a strange white ball-shaped helmet (... As long as it's a helmet)... Well... Frankly we would have laughed. And, in fact, the game put on the market by Gamera Interactive at times really makes you laugh, and, fortunately, only in the good sense of the expression. The rest you can read it here: http://www.sentieriselvaggi.it/iniziopartita-unit-4-pc-la-recensione/
Translated by
Microsoft from Italian
Unit 4 is a game that works in Coop, but first you need to know: • The game-sense is basically that of Mega Man • The gameplay is sewn on the skills of the 4 characters (the most beautiful thing in the game) • Classic platformer with varying difficulty, and much, depending on whether it is Gio Who alone or in coop. So What's wrong? Simply the level design changes drastically playing it in just because the difficulty seems designed instead for a multiplayer experience! Checkpoints are often very difficult to reach and can be frustrating and some situations where you have to change the character quickly do not succeed well. Often we get stuck in this operation because there are 4 characters, that if they were impersonated directly by other people would change completely, and the commands do not help. For This Unit 4 I would highly recommend to those who already think of playing it in Coop somehow (if you do not have friends in "local" try Parsec) because many passages of play run better, and the game always maintains a level of challenge acceptable. The possibility of Respawnare is done well, and allows you to advance in the level by always thinking together and not to go on crazy until you find a checkpoint. In summary: It's a yes, if played in Coop. While a "No", if you want to play solitaire.
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