Unity Multiplayer Prototypes

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About

For my Independent Study at the Maryland Institute College of Art (MICA), my goal was to understand the fundamentals of multiplayer networking and use that knowledge to develop multiplayer interactions in Unity.  I was learning about multiplayer networking in Unity through an open-source networking API known as Mirror Networking and connected two devices together on the same network.  I eventually utilized a C# wrapper called Steamworks.NET in conjunction with Mirror Networking to allow players on different networks to connect to each other's sessions through Steam.

Design Goals

During my independent study, my goal was to create four multiplayer interactions:

  • Interaction 1 - Match players together, transition them into another scene, and allow them to interact with something that syncs between them.
  • Interaction 2 - Word guessing game where players work together to guess the letters of the word that’s presented.
  • Interaction 3 - A color matching game where players work together to collect colored shapes by matching the color of their character to acquire points.
  • Interaction 4 - A 4-player game where 1 player leads 3 other players through a level they can’t see to reach the exit.
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Developer
Samuel Hudgins
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Not rated

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Last Modified: May 28, 2021

Where to buy

itch.io