Unknown Planet (itch)
About
Update 13 Nov 2016: first post-jam release!
- There is now a save slot (just one though). Game will auto-save when checkpoints are triggered.
- In-game map to track your exploration progress. Press pause to access map after you enter the caves.
- Added ability to change window size (F1).
- Added more color palettes in case you'd like something other than the original green (F2).
- Added ability to mute audio (M).
- Replaced "Jump+" upgrade (which wasn't even accessible due to glitch).
- Minor adjusts to world design.
- Major adjustments to HUD displays.
- Remaining To-do list:
- replace/fix sound engine
- add more music, update sound effects
- complete intro
- fix "dasher" enemy glitch
- some world decoration and finalize tile set
- any new bugs found in this release!
Unknown Planet is a Metroid-vania, jumping platformer. You don't shot anything. The world is designed to kill you, so expect a high death curve. Unknown Planet was originally created in 8 days for GBJAM 5.
A great big thank you to Mark Sparling for the amazing soundtrack (check him out: https://soundcloud.com/marksparling).
Controls (gamepad)
- D-pad = move
- A = jump
- B = dash
- Start = pause
Controls (keyboard)
- WASD or Arrow Keys = move
- K or Z = A button (jump)
- L or X = B button (dash)
- ENTER = Start (pause)
Options
- M = mute/unmute audio
- F1 = rotate through window sizes (1x, 2x, 4x, Full Screen)
- F2 = rotate through 10 unique color palettes
Known Bugs/Issues:
- the "dasher" enemy types will break from time-to-time.
- the "beast" at the beginning is not finished, he just sits there until I have time to finish coding him.
- fixed a lot of issues with the sound, but I plan to replace the sound engine to optimize performance and hopefully resolve the remaining issues