Unlimited F1 '96
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Unlimited F1 '96 game (PRE-RELEASE version) was released for Sega Saturn console in March 1996 after the new Australian F1 GP in Melbourne.
It was a low-cost promotional version including only Quick Race of this circuit. The final game was released in 31th October 1996, after F1 season had finished.
This game has been developed in 3 days for 3 persons (programmer, designer and calibration/tester) simulating a retro game for Sega Saturn console (resolution 320×224 px).
This F1 simulation game has only "Quick Race" mode and the first circuit of 1996 F1 season, obviously because there is no time for more.
- Move: Cursors or Pad
- Select: Enter/Space keys or Start/South Button
- Back: Escape key or Select/East Button
- Car control: Cursors or Pad/Left Stick
- Car throttle and brake: South and East Buttons
- Reset Car position: "R" key or North Button
- Change camera view: "C" key or West Button . TV-Cameras only available in Viewer Mode.
- Pause/Continue: Escape key or Select/Start Button
- Target previous pilot: "-" key or Left Shoulder
- Target next pilot: "+" key or Right Shoulder
- Unity Asset Arcade Car Controller: asset for car controlling, AI, skidmarks and some environment objects (like tribunes).
- Unity Asset Magnet Roads: asset for circuit creation.
- Unity Asset IK Avatar Driver: asset for pilot 3D object and movements.
- F1 Car 3D model: Benetton B195 (1995).
- Unity Asset Skybox: 8K Skybox pack free.
- Unity Asset Big Retro Game Music Collection: menu's music.
- Unity Asset Universal Sound FX: sound effects.
- Circuit design: roads creation based on a real map as a template.
- Car teams design: 10 car teams designed based on F1 1996 teams.
- New objects design: fences and semaphores.
- Menu design.
- Statistics: gap time between the previous and the next cars (when crossing the start line and intermediates), pilots/teams classification and pilots fastest lap (at the end of the race).
- Cameras design: 1 camera inside the car, 1 camera outside the car, 2 fixed rearview cameras and TV-Cameras (only available in Viewer Mode).
- Playing/Viewer Mode: in Viewer Mode your car drives automatically (AI). Also, allows you to see the race with TV-Cameras and change the targeted pilot.
- AI Improvements: raycasts detection between cars, avoiding front/lateral collisions and allowing another way for overtaking.
- AI Circuit design: 2 best ways circuit design, one to go ahead and another to overtake. Also designed the brake zones.
- AI Real times: cars are calibrated and tested to do similar lap times like the real ones performed in 1996 (only for Professional Difficulty).
- Car teams configuration: horse power(HP) configuration similar to F1 cars in 1996.
- Pilot design/calibration: pilot 3D model converted to low poly, his movements adapted to the steering wheel.
- Car damage.
- Fuel consumption.
- Pit stops.
- Training / Qualifying modes.
- Car number (visible on car).
- Pilots customization.
- Opening video.