Unreal Frontier
About
Not 100% complete, and may be buggy. Part of LocomoJam 2019 submission.
Objective is never-ending deathmatch where units respawn. Original concept required king of the hill style win condition (hold nodes uncontested for 2 rounds).
Controls:
- WASD or RTS-like mouse movement to move camera
- Q/E or mouse wheel to rotate camera
- Select units, move them to the yellow nodes, red node shows to attack other unit
Credits:
- Richard Deveraux [Programming and UI]
- Raphael Goldis [Art and UI]
- Jack Riddell [Programming]
- Thomas Rouch [Music]
- Josh Sanderson [Programming]
- Alex Stevens [Programming]
System requirements for PC
Last Modified: Oct 18, 2019
Where to buy
itch.io