Unreal Frontier

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About

Not 100% complete, and may be buggy. Part of LocomoJam 2019 submission.

Objective is never-ending deathmatch where units respawn. Original concept required king of the hill style win condition (hold nodes uncontested for 2 rounds).

Controls:

  • WASD or RTS-like mouse movement to move camera
  • Q/E or mouse wheel to rotate camera
  • Select units, move them to the yellow nodes, red node shows to attack other unit

Credits:

  • Richard Deveraux [Programming and UI]
  • Raphael Goldis [Art and UI]
  • Jack Riddell [Programming]
  • Thomas Rouch [Music]
  • Josh Sanderson [Programming]
  • Alex Stevens [Programming]
Platforms
Release date
Developer
Alex Stevens
Age rating
Not rated

System requirements for PC

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Last Modified: Oct 18, 2019

Where to buy

itch.io