Unstable Mines
About
The game is quite simple, you are a robot tasked with clearing blocks using mines that you create every x seconds. The mines are stagnant initially but as soon as something collides with them they get triggered and a count down starts. When the count down reaches 0 they explode and damage everything around them.
You can also find different types of mines hiding in the yellow blocks.
I have only used the default graphics you get with Unity (Square, Circle, Hexagon), used photoshop for the banner and icon.
I generated the music with Store and fine-tuned it with Adobe Audition.
For SFX, i have used some base sounds from my previous games and "remade" them using Adobe Audition to match this game.
Let me know what you think and be honest :)
Follow me on:
https://twitter.com/appoxgames
https://www.youtube.com/
And if you are interested, check out my published solo developed mobile game:
https://www.fishroyale.io/
https://play.google.com/store/apps/details?id=com.appox.fish&hl=en_US
https://apps.apple.com/us/app/fish-royale-ocean-adventure/id1504305327