Translated by
Microsoft from Deutsch
Microsoft from Deutsch
My Conclusion of the Game is below, if the detailed Text here is too long, and you roughly want to have the Strengths and Weaknesses of the Game listed.
Plot A former Criminal had decided to pull out of the Business. But Since he was not only a simple Shoplifter, but the best in his Field, who can get everything he has to do, his Clients were not enthusiastic about his Decision. That's why they kidnap his Wife, which in turn doesn't excite him. As a Result, he worries an Exoskeleton from a Company that makes bionic Improvements-after all, it's the End of the 21st Century-and chases one by one to kill him.
And almost the entire Story is told at the very Beginning. In between, you only hear the Protagonist'S Logbook entries, called "Artist" in the Game, which records his Thoughts after each Boss. At the Very end, there is still a little Twist, but logically I don't want to reveal it.
Gameplay Until I Have You Presents the player with the challenging Task of running from left to right, avoiding all Obstacles as much as possible. In Defense (or attack, since thrusting is almost always possible), you have a Handful of Weapons that differ in Strength and Function.
And even if the Gameplay itself sounds quite simple, I have to praise how the Game develops: In every Chapter, a new Mechanic is introduced, which Drastically changes the Way you get to the End of the Level.
Atmosphere The Atmosphere was essentially what made me continue playing the Game, having initially been a little skeptical of the Gameplay.
The neon-like Cyberpunk style is wonderfully represented by the pixelated Graphics, and also looks super chic. And the synthesized Soundtrack sounds really great.
And last but not least, I really liked the Design of the Bosses. They all fit into this World where you can buy anything-even Divinity-and everything can be replaced-even your own Body.
Other The Game seems to have-at least with me-its own Will as it wants to run right now. It's a bit hard to explain, but for Example, in the Results screen I often saw the Overall Score immediately, while other Times the Points indicator Has only slowly counted up. Likewise, after the Death Of the Character came a Screen that has presented one with the Choice of restarting from the Checkpoint or from The Beginning of the Level. Other times I was immediately reset to the Checkpoint.
Conclusion/TL; DR Until I Have You Offers an in itself simple Gameplay, but it evolves with each Step in the Game, and thus changes. The pixelated Graphics and synthesized Soundtrack symbiotically create the right Atmosphere for the Game's Cyberpunk World. You can also look past the small technical Deficiencies and the rather weakly narrated Plot.