Untitled Dungeon Crawler Game

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About

A turn-based, text based dungeon crawler. Developed in part with friends for a school project.  The game itself is pretty simple, you traverse the dungeon via the four (five after defeating the floor boss) movement options while occasionally picking up gear from Item rooms.  The enemies get progressively harder and the dungeon gets larger too as the player descends through more floors.

Known Issues:

-Shop rooms are only there aesthetically since we never implemented a functioning shop system.

-Luck is heavily required to progress through later floors

-Level up text is not shown, internal stats do reflect a level up though and can be seen at the next combat opportunity.

-Pressing "Item" during combat will not do anything

-Very limited flavor text

Other Controls:

Press 'Enter' to begin the game once on the start screen 

Press 'A' to exit the death screen

Press 'Esc' to instantly kill an enemy (You don't receive EXP for doing this)

Press 'Backspace' to suicide during combat

Press 'Tab' to open/close a minimap of the floor.

Credits:

Vinrock - Project Head / Lead Programmer

Crabybaby - Artist / UI Designer

BiggerMac - QA

Zach1261 - Designer

Note:

The team has disbanded due to COVID-19 so don't expect any major updates (as of now I'm flying solo). I might do some work over the summer if this game gets any traction, but most likely the project is canned.

Also Square-Enix pls no copyright strike the slime enemy.

Hint: Guard seems pointless since it is often a damage race after descending multiple floors, but it can still reduce the effectiveness of Boss attacks

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Developer
Vincent Li
Age rating
Not rated

System requirements for PC

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Last Modified: Jun 8, 2020

Where to buy

itch.io