Untitled Project (Sonny Blyth)

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This was a submission for Search for a Star. I joined very late on Tues 21st Jan, but I gave it a go anyway. The project is a networked multiplayer game, the concept was to be similar to chess, but in a fantasy world. I haven't used Unity for a couple of years and haven't tried networking in Unity, so apologies for poor practises. Though I didnt get that far, features:

  • Networked lobby matchmaking system.
  • Networked Unit spawning
  • User-authoritve unit owning (Players cant control other people's pawns)
  • Colour coded cursor highlighting (Grey - Selection, Red - Invalid, Dark Blue - Unit Selection, Light blue - Unit Inspection(Other player's units), Green - Valid unit placement, Orange - Interaction, Purple - Searching for interaction).
  • Client Camera controls
  • Turn based system
  • Visual navigation distance
  • Replicated world spawning

Current issues with this version:

  • Menus were placeholder, some back buttons arent functional
  • Client Movement doesnt work properly, though the movement can be seen fully functional on the server if the command was sent on the client.
  • Didnt get round to single player for AI.
  • Didnt get round to adding combat.
  • Didnt get round to setting up player economy for purchasing units
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Sonny Blyth
Age rating
Not rated

System requirements for PC

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Last Modified: Jan 27, 2020

Where to buy

itch.io