Untitled Shooter Game (ZenDev)
About
- Hyper-dynamic movement FPS prototype.
- Inputs:
WASD - movement
Space - Jump and DoubleJump
1 - Shotgun
3 - Melee
LMB - Shoot/Attack
RMB - Alternative fire
H - Inspect weapon
R - Reload
Quit - Esc
- Instructions to mechanics Shotgun
Left mouse button fires 24 bullets, expends one cartridge. Each bullet deals 40 damage. damage.
The right mouse button fires 48 pulses, consumes 4 rounds. Each bullet deals 40 damage. damage. Pushes back when fired. Good to use for jumping up.
Blade
Left Mouse Button, if used on the ground, in a short radius before the damage reduction attack action. One hit - 150 units. damage.
Left mouse button, if used on a waterfall and aimed directly at an enemy, the character is pulled towards the enemy, dealing 150 damage. damage, and then bounces up and back a little from the enemy.
The same result can be achieved, achieved in the future and achieved very close to the enemy, in this case it happens exactly on him - not necessarily.
Side info
There are two builds. Default have Lumen enabled and it may cause lag on weak PC, and the second one have Lumen disabled, which gives around +60 FPS, but a bit worse lightning. Optimization is sucks right now, and there are no graphics settings, so it may not work on weak PC's at all.
- It's just a earliest alpha , will update it soon.