Untrusted - Web of Cybercrime
About
Untrusted is an online multiplayer (10 to 16 players) hacking/social deduction game inspired by the Werewolf/Mafia genre and similar games.
Untrusted is currently in Alpha: help us shaping the game and finding bugs and issues!
The next playtest event is Saturday, June 13th, 19 UTC (Server Stress Test)
In Untrusted, hackers from the fictional NETSEC group are tasked in hacking a specific server on a computer network. NETSEC members must use their skills and wits to outsmart the undercover AGENTs that will try each night to perform arrests or have other players become snitches for them.
The game ends as soon as the NETSEC group gains root access of the target node or when all AGENTs or NETSEC members have been eliminated from the game. If the NETSEC operation leader gives root access to an AGENT member however, it is also instant game over.
Role playing, deception and deduction are key aspects of the game, which currently features 19 playable classes with more than 50 unique skills.
Make sure to play the tutorial, especially if you have never played Social Deduction Games before!
>> Base Strategy Guide
>> Faction Guide
>> Class Guide
>> Skills Guide
Don't like to play on browser? You can download a GNU/Linux or Windows standalone client below or from www.playuntrusted.com
Make sure to join the Discord server or follow the twitter page to know when the next playtest event is live. Playing untrusted is currently free and requires to create an account.
Alpha 1.030 quirks and notes
# Account creation does not require to verify your email: you can register using any email (even @example.com). If you do not wish to use your real email, simply enter any fake @example.com address when you sign up, however you will lose the possibility to recover your account.
# Saving/Loading options may be broken-ish in 1.030 – sorry! Will be fixed soon!
# Options cannot be changed after login. However there is a quick mute button you can toggle.
# If by any chance you get disconnected, remember you can reconnect to the game in progress (ingame player autokick has been disabled)