Upheaveal

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About

Welcome to Upheaveal! Use a variety of different objects in your environment to KO your opponents and be the last one standing in this physics-based 3D multiplayer party game! Join the Upheaveal Games, become Champion, and mark your rule across the galaxy!

Every 6 galactic cycles the Big Omnipotent Intergalactic Society (B.O.I.S) hold the Upheaveal games in order to crown their next leader. Take control of a BOIS representative, each one participating in a test of strength and skill in order to become the leader of the senate and bring glory and honor to their home planet. 

The battlefield for this year's games is none other than Earth. Using the technology of this year's sponsor, Trans-temporal Solutions, they do battle in a variety of different time periods throughout Earth's history.. Do battle in a variety of arenas using the objects scattered throughout them in order to batter your opponents in frantic multiplayer action.  Do you have what it takes to be the Upheaveal Champion?

Features:

[Content listed below is currently applicable to the demo version of Upheaveal; more features to be announced at a later date.]

- Play as one of three alien representatives, each with their own unique personality

- Throw a large variety of objects; over 50 unique props to throw, each with its own weight and size

- Battle your friends in an up to 4-player local multiplayer battles

- Cause Upheaval in four unique stages, each with its own time period, setting, and hazards

Note: This is an alpha build of the game, so naturally there are bugs and missing features, and chances are this version of the game will become obsolete in the future as we work to fix them so please bear with us as we continue to work on and update the game.

Credits:

Lead Game + Narrative Design, Gameplay Programmer, 3D Character Modeller, Product Owner: Christopher "Bubba" Nasios

Systems Programmer, Prop Modeller, UI Artist, Executive Producer: Sebastian Schindler

Programmer: Daniel Zhu

Producer + QA: Christopher Mattarelli

Lead Level Designer, SFX Designer: CJ Sharkey

Level Designer: Jason Ugles

Level Designer, Audio Designer: Spencer Thomas

Narrative Design (R.I.P) Nathanial Farcas

3D Prop Artist: Cashell Moore

3D Prop Artist: Alex Jacobs

2D Concept Artist: Margot Springer

Thorg Modeller: Sebastian Sandor

Thorg Concept Art: Brian Toohey

Platforms
Release date
Developer
Christopher Nasios
Age rating
Not rated

System requirements for PC

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Last Modified: Apr 29, 2022

Where to buy

itch.io