Ups and downs (Alex He)

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WSAD controls the camera;

use Mouse-click to point destinations for the lift;

use Mouse scroll to zoom in or out;

(Be sure to choose ‘fantastic’ mode when play on Windows)

This is an early prototype of the project I pitched for my company, developed by me and another developer. Player controls the lift of a 7-story building, the goal is to deliver all the residents to their destination as high-efficient as possible. NPCs will have patience  counting-down timer/ floor requirement icon appear on their heads. If they ran out of patience, player loses score, Conversely, if player secured NPCs by letting them entered the lift carriage and successfully delivered them to the applicable floors, player get scores. 

This build has not met the expected level of completion stated in the design document. Specifically, the differentiation of NPCs in attributes,  abilities and behavior has not been added yet. So it might not going to get a green light for commercialization. 

But I still want to get some feedback and thoughts about this project. 

So please, play the current build and strike me with ideas, PLEASE.

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Alex He
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Last Modified: Feb 1, 2019

Where to buy

itch.io