Urban Brawl: Reloaded

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About

I am not the developer of this game, neither affiliated with the developer.

All copyrights belong to Scuba Steve.

Original page- https://forum.zdoom.org/viewtopic.php?f=19&t=73018(bonus add-on available as well)

It’s time for action! Urban Brawl has been remastered for 2021; the same great mod you remember now features a host of quality-of-life updates, bug-fixes and graphical enhancements. Urban Brawl: Reloaded is available now, but first, what’s new in this rerelease?

Features

  • Time to up the ante – Urban Brawl now features a robust set of fighting mechanics which were not possible with ZDoom in 2008. Unleash a devastating new uppercut on your enemies, slam the ground to give yourself some breathing room, or grab your foes and toss them into one another.
  • It ain’t easy being GZ – Urban Brawl has been completely overhauled to take advantage of modern hardware acceleration. Originally released for ZDoom, Urban Brawl: Reloaded runs properly in Vulkan and OpenGL—no more software hacks!
  • Don’t have time to play with myself – Fire up GZDoom or Zandronum and play competitively or cooperatively. Urban Brawl is multiplayer compatible. While GZDoom is the preferred port, Zandronum is available for those looking for an online experience with client-server capabilities. Join three other friends and punch, kick, and bash your way through the Urban Brawl co-op campaign or merceless bludgeon them in deathmatch in one of these Zandronum servers: [TSPG] Action Doom 2: Urban Brawl co-op Hard : [TSPG] Action Doom 2: Urban Brawl Survival Hard : [TSPG] Action Doom 2: Urban Brawl Deathmatch
  • Back on track – Brawl-out to new music by the original composer, Ralphis.
  • So two thousand and late – In addition to new mechanics, you’ll also enjoy ultra-widescreen compatible cutscenes, visually retouched maps, and a brand new boss encounter replacing the often maligned topical humor from the mid 2000s!
  • An inside snow-job – Dead of Winter has also been updated to work properly and is now included with the base game.

Credits

Sluggard: Coding & support for the 1.2 release. Wrote the new weapon, enemy, and combat code. Cleaned up countless errors in the wad from the conversion to GZDoom and added multiplayer support.
Isle: Original programming support - Responsible for the 1.0 and 1.1 releases
Cyb: Early programming and decorate support
Manc: Voice acting and web hosting
Ralphis: Original music for 1.0 release + additional rerelease tracks
Darknation: Writing

Platforms
Release date
Developer
pileofkobolds
Age rating
Not rated

System requirements for PC

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Last Modified: Sep 8, 2021

Where to buy

itch.io