Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Actually a very good alternative to Trials! But only buy in the Sale for €1... Otherwise, it's not worth it at all.
Pro: + very nice Levels that are very cool scripted + customization option (unfortunately very meagre, but better than not at all) + Mini-Games (not as good as trials, but still cool) Kontra:-way too heavy levels ...-you are forced to unlock new Levels with Stars, But since these can be extremely difficult and hardly a 5 Star rating is possible, I have been denied several Levels of the Game. It's impossible for me to play through it ... Too bad because the Levels are cool.
-Soundtrack is lame-levels are often recycled in Career Mode-no Multiplayer-no Level editor-very many High score Cheaters you could say I would be too bad for the Game, but still you should also be able to enjoy the entire game as a Casual Gamer. Many Levels need to be completed just below the World Record time, which I Think is a fatal Mistake in the game'S Build-up.
So Will never be able to play all the Levels, hence a clear NO FROM me.
(But in the Sale for €1-2 you will definitely try it out!)
Translated by
Microsoft from French
Microsoft from French
Memories of the 2D Motocross games of the old era, with a simulation of archaic physics, and the new ones in which the transition from one platform to another is based on a skilful balancing between speed and balance left/right to avoid various obstacles and catch bonuses. Here the gameplay is identical, it takes place along a 2D line inserted in rather rich 3D worlds whose action "in the background" has been rather well worked to give a certain atmosphere to the game.
Physical level, it's a little more realistic (without being a simulation for as much), no question here to make quintuple flips in the air and bounce on 12 platforms to fall back to the bottom of a well surrounded by peaks, but advanced levels still reserve a good share of passages that will require a lot of talent. Seeing the whole game will require a lot of said talent, since the levels only unlock by getting stars (each internship is rated on 5), and that unlocking all playable levels of the game will require to maintain an average score greater than 4/5 in all the levels proposed, which is quite simple in the first campaign but can be very problematic in the last.
Consisting of 5 campaigns of about 10 internships each, the lifespan is not phenomenal, the internships are usually fairly quick to finish, most of the playing time comes mainly from re-runs to improve its scores and unlock new levels, but an excellent player could probably twist the whole game at once.
Big black point: the game is entirely based on scores (time attack, highest jump, longest jump, best flip, etc...) with the scores displayed in-game at each measured pass, and the best ghost displayed by default in all time attack, and leaderboards are literally filled with cheats, the scores at the races are unrealistic, and the times of the ghosts are corrupt. Spend all his race in front of the ghost, finish a level in 2 minutes to discover that the ghost to which you just put misery has allegedly finished the race in 40 seconds is always a little demoralizing...
A game with enjoyable gameplay although a bit repetitive and well-tied environments so, perhaps a little demanding on the difficulty to simply access all levels, but the permanent comparison in the trials and at the end of each event with the World leaderboards filled with cheaters leaves a bad aftertaste.