Vaccine War reviews

Translated by
Microsoft from Spain
I Started this game hoping to find a small sample of the creativity and ingenuity of the incipient Spanish indie studies. I Couldn't have been wrong any more. Vaccine War is a game that walks with feet of lead in swampy soil with as it shows superfluously and merely journalistically speaking anecdotal the context of the Spanish Civil War or that which can be made happen by context, because among the "terrible" revolutionaries Republicans, the Herculeo "hero" coup with Donkey Kong complex or the Nazi samurai with lightsaber (really?) This game could have been perfectly set in the American Civil War or in a Martian war, because it would have varied Well little the narrative disaster that presents (hey guys we are the bad and we will create a secret society that ends with all the wars of the world how? MMM with a vaccine against cruelty how will we use it? mmm oh I know! We will provoke a World war are we Geniuses or not?). And that alone in context and narrative refers (nor mention the appalling and shameful dialogues that would make Redden even the worst screenwriter of the Spanish series average), the gameplay and design of levels are also quite mediocre. The system of coverages is more annoying than anything else, the enemies pass every two by three magically of Ignorartecasi completely to be successful in full jump from outside the screen before you can even see them, the weapons do not feel really useful (you can pass Quietly all the game using only with the knife limitandote to throw you against the enemies without stopping or better, you can just ignore them and go ahead), the aiming system always starts pointing down instead of the medium as it would be logical and intuitive, Enemies feel like Scarecrow when they are coupled to a coverage knowing that as soon as they do you can easily kill them melee, the scarce "Plataformeo" included by calling it in some way is a mere excuse not to be walking all the Time but it serves no playable purpose of interest beyond a very limited use in the bosses (which could have been much more original and balanced no one made a playtesting?), backtracking for the same repeated scenarios becomes tedious When you are forced to do it after the first 10 minutes of playing, but when you have to do it every 10 minutes it becomes extremely annoying. In General, I feel that this game has used the means of marketing to use civil War as a "theme" to get free publicity and be more easily recognizable but has not made you honor either as a source or historical context or placing it at least in a good Game. I want to put less punctuation, but put to try to see something positive for small, although it has not been used especially well the chosen style of change of layers to the Paper Mario or similar with elements 2D and 3D mixed has not been at all wrong. Too Bad the roads felt completely artificial and meaningless, like that time after defeating the coup military chief in the You can't jump over a liftgate barrier at the height of the character's belly but if you can use a higher box that is You to jump over a fenced fence. Very logical AND intuitive. Final Score: 3/10
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