Average Playtime: 4 hours

Vagrant Hearts

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Description
The sisters Scarllet and Beatrice have lived their entire life in their small village. One day, Beatrice discovered she had the gift to heal anyone with a simple touch and she became the village’s healer. Her ability eventually caught the interest of the mysterious Brotherhood.

Scarllet and Beatrice are about to start a journey that will change their lives forever…Full List of Aldorlea Games Available on Steam
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  • Vagrant Hearts

Aldorlea Useful Links
  • Official Website (contains 100+ games including all 20+ Aldorlea Games released to date)
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  • Aldorlea Facebook Page (become a member to get up-to-date news about us)

Platforms
Release date
Developer
Warfare Studios
Publisher
Aldorlea Games, Warfare Studios
Age rating
Not rated
Website
http://www.aldorlea.org/vagranthearts.php

System requirements for PC

Minimum:
  • OS: Windows XP/Windows Vista/Windows 7/8
  • Processor: 1.6 GHz
  • Memory: 128 MB RAM
  • Graphics: DirectX 9.0 Compatible
  • DirectX: Version 9.0
  • Storage: 100 MB available space
  • Sound Card: DirectX 9.0 Compatible Sound
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Sinkler

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10 hours
10 hours played
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1,000 gold
1,000 gold found
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5,000 gold
5,000 gold found
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100 gold
100 gold found
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5 saves
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6 items

Vagrant Hearts reviews and comments

Translated by
Microsoft from Russian
A good game from the RPG Maker'a, though much worse than The Albino Hunter and to the Moon. It has enough flaws, but there is one thing that has made me recommend it. Let's Start with unpleasant things. To the resolution of 4:3 quickly get used to, but at the first start it catches the eye. But what get used do not really want, so it is to the schedule of enemies. First, during battles, their sprites are very ugly. Second, they are not even animated. And It turns out that we fight against ugly static images. Portraits of characters more or less. Two characters (a character, not a portrait) for some unknown reason were in white rectangles, which looks strange. Overall, look at the game is not something that would be very nice, but not too painful. Fine. Although grammatical and punctuation mistakes are conspicuous. Especially The author is not friends with commas. Well, That's forgivable. Technically The game is made average, because the bugs are just dofiga. For Example, very often you can find a missing wall and go beyond the level. Once I even passed one place in which it was necessary to rise on an ookvery high tower, fighting at it with Vivernami. Just accidentally went out for the steps and the air reached the top. Lovely, you won't say anything. But not all technical shortcomings are beneficial. For Example, some merchants can safely move away from their counter, which will lead to the impossibility of buying until this insolent lazy is back. Well, or you can leave the store, and then immediately enter and run to the merchant until he left. This is what is very stressful, so it is incomprehensible to the attack of enemies on You. I'm talking about how before the fight the enemies Chase You, catch up and the battle begins. The Bug is in the phases of "chasing" and "Catching up", because by a strange coincidence, they do not care that you are 20 meters from them, the battle will still begin. That is, they only notice, no matter how far they were, the battle will begin almost immediately, as if they caught you. There were even cases that I could not see enemies on the screen, and they still attacked me. Everything would be nothing, but the Supostatov a lot, they are strong enough and very tired with them to beat. The gameplay is a typical, sometimes complex JRPG, without random counters, although they can be considered the bug. A Team of four heroes, each has its own class, and therefore a weapon. Of interest can be identified magic, which is not tied to a certain character, but is in the course of the game, and the player decides who will use it. Each hero Has four slots of magic, it can be changed in free time from battles. The Game is absolutely linear, no additional quests. Although almost every location has branches with objects and optional bosses. Speaking of bosses, I want to tell a little more. Ordinary enemies are strong enough, but the characters do not stand still, their level is growing, there are very powerful spells, and therefore the battle becomes easier. But The bosses are sometimes so powerful and tenacious, that the use of the cutting, lulizing and paralyzing magic becomes the only way to survive. Some of them just cheat like the last bastards. Can take the whole team with one blow, and impose paralyzing effect sometimes fails even with the fifth attempt, which turns the battle into mockery of the four-legged. Because of this, I even had to arrange a genocide of homeless in the sewers to raise my level. I Want to note that the bums were strong enough. In General, this theme with the bosses canon only for the middle of the game, because in the end will be unrealistic powerful spells, mages will be pumped, gear topovym. For example, the final boss was not able to do anything at all, I was stupid to throw him paralyzing spells and meteor rain. In General, the complexity sometimes straining, but each defeated boss is perceived very happily. And now about the very thing that I still recommend the game. Plot. He's good enough. Not Perfect, not amazing, not epic, but at the same time pleasant and interesting. The Tie is simple. They Live in a small village of two sisters-Scarlet and Beatrice. Their mother died when they were still young, leaving the girls orphaned. Scarlet vowed to always defend her sister, to support her in everything. And one day Beatrice discovers An amazing gift of healing. As A says, great power = great responsibility, so she decides to leave the village, and join the Brotherhood of nobody, because her abilities aroused great interest. And then adventure, twists, all things. I liked the Plot, though I did not grasp the head. Total, the average game of RPG Maker'a, which at the same time tells a decent story. So with a nice, but still recommend.
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