Translated by
Microsoft from French
Microsoft from French
game relatively fun, good music good atmosphere, pretty beautiful graphically, the movements of the arms are correct, the strikes pass pretty well, some progress to be made for the parades, which remain rather blurred according to the enemies that said, the movements of the bodies are unangry, when they want to move it is not fluid, the thumpad at a short delay before the movement and when attack the character advances in the direction of the attack, so one quickly sticks his advesaire when we spam, quite frustrating to be right in front of him then we just want to knock at 1M distance and not meet at ACC.
wait for the sequel, it's still a free game and in dev, so for now nothing that can be rework.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I find okay, weils is free. Has a good Graphics, different Opponents but from the Feel of the game it is very laggy.
Have the Feeling the Game is too slow, I attack and want to go on top of what'S blocking but the Animation from my Hit is not over and although I keep the Sword right to Block, the Punch goes through from the Opponent.
That move the same way, it happened to me several times that I wanted to move directly after a Punch but the Game didn't react and so I got hit. I'm probably with my fat 130 Kilos still too fix for the Game. :D
So You have to take your Time and wait well, one by one. First block, then beat, so that the Game also comes along, who really expects a Sword Fight here is wrong here but otherwise ne nice Gimmick.
Translated by
Microsoft from French
Microsoft from French
VR is a fantastic thing, allowing you to immerse yourself completely in imaginary worlds. Let's take the example of this game: you take the place of an epéist mistress, and.... have arms of 2m long! For God's sake, how can a VR game give as bad an impression as soon as it's first taken in hand? So you start with arms and hands that don't match reality. Nice start!
But it doesn't stop there. Now we attack the fight: do you remember the time of the Wiimote that we waved no matter how to kill the enemies? Well it's exactly the same! You shake your gamepad as you want, and the enemy goes there... But it's not counting travel. Although already not extra Basic (a kind of mini rush, with latency, in the direction chosen with the joystick), the character moves itself forward as soon as one gives a shot. Very handy to get stuck to enemies and not be able to maintain a safe distance.
In short, the game is pretty, and still, but clearly not suitable in VR. Too many flaws that prevent you from delving into it and giving it a chance to convince.