VALLEYRUN
About
Z to start. Arrows move the ship left and right. X boosts, using fuel at increased rate to cover more distance
ObjectiveCover as much distance as you can in as low a time as you can. Collect additional fuel to keep your ship running longer. Dodge the obstacles.
CommentaryThis came together nicely, at a nice pace, over about the last five days of the month. I didn't feel desperately under pressure, although I came right up against the deadline. Nor did I feel like I left out tons of stuff and/or released a worse product for time constraints. I actually managed to squeeze in loads of features I wanted, including probably my favourite PICO-8 music I've done. Top PICO-8 tip: you can set different music patterns to have different speeds but have them play in the same 'song'. Huge missing link moment for me realising that.
I'm very proud of this game and how it worked out. In particular I think
- the battery HUD element
- the little shadow under the ship
- the cliffs flying past on either side
all felt pretty neat in implementation and look good in practice.
Anyway, hope you enjoy! If you feel like commenting, please do so here rather than the Lexaloffle board unless you really can't here, as the threads there do not notify me of new replies.
Lexaloffle BBS thread: here
#1GAM June 2017