VectorWave
About
VectorWave translates the traditional tower defense experience into virtual reality, allowing you the freedom to buy, place, toss, and move towers as you see fit between each wave with almost no need for menus. Each hand serves its own purpose in your efforts to build an impenetrable defense grid against increasingly difficult hordes of malware bent on destroying your mainframe.
Moving from a 2-D top down perspective in traditional TD games to Virtual Reality allows us to expand on this genre like never before. Because split second decisions and positioning matter, VectorWave's simple, yet versatile, movement and scaling system allows you to either stand directly in the action, or watch your carefully laid out plans from afar.
Current Game Features
Planned Features
Game currently supports the HTC Vive only, Oculus Rift support coming soon
Please be aware even though we have global and local leaderboards, while this game is in Early Access, constant rebalances mean we must reset every player's scores, along with possibly any save data. We realize this will be frustrating for the majority of players that care about their ranking, but unfortunately this is necessary for improving gameplay.
Demo Details
We included a Demo you could try before you purchase the full product.
We understand that it is important for the consumer to know what they are buying.
The demo is just a small slice of the finished game that we feel represents VectorWave well.
Many more features are included in the full version.
Demo Features
All music tracks heard in this game were provided by the generous Zachary Kemp.
Check out his Work Here:
https://www.youtube.com/channel/UCCNYegXEZiE4ogHVs_sdKCg
Physics and Interaction engine provided by the lovely people over at NewtonVR.
Check out them here:
http://www.newtonvr.com/
Moving from a 2-D top down perspective in traditional TD games to Virtual Reality allows us to expand on this genre like never before. Because split second decisions and positioning matter, VectorWave's simple, yet versatile, movement and scaling system allows you to either stand directly in the action, or watch your carefully laid out plans from afar.
Current Game Features
- 12 Unique Levels
- 10 Enemy Types
- 15 Towers
- Unique Player Abilities
- Achievements
- Global Leader-boards
Planned Features
- 20+ Levels
- New Challenge Level Mode
- 25+ Enemy Types
- 22+ Tower Variations
- Trading Cards
Game currently supports the HTC Vive only, Oculus Rift support coming soon
Please be aware even though we have global and local leaderboards, while this game is in Early Access, constant rebalances mean we must reset every player's scores, along with possibly any save data. We realize this will be frustrating for the majority of players that care about their ranking, but unfortunately this is necessary for improving gameplay.
Demo Details
We included a Demo you could try before you purchase the full product.
We understand that it is important for the consumer to know what they are buying.
The demo is just a small slice of the finished game that we feel represents VectorWave well.
Many more features are included in the full version.
Demo Features
- 4 Unique Levels
- 6 Enemy Types
- 7 Towers
All music tracks heard in this game were provided by the generous Zachary Kemp.
Check out his Work Here:
https://www.youtube.com/channel/UCCNYegXEZiE4ogHVs_sdKCg
Physics and Interaction engine provided by the lovely people over at NewtonVR.
Check out them here:
http://www.newtonvr.com/
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: FX-6300
- Memory: 8 GB RAM
- Graphics: Radeon R9 290
- Storage: 1 GB available space
- Sound Card: Sound Blaster 2.0
Recommended:
- OS: Windows 10
- Processor: FX - 8XXX series or newer / Intel 4790 or newer
- Memory: 16 GB RAM
- Graphics: AMD 3XX series or newer / NVIDIA 970 or newer
- Storage: 1 GB available space
- Sound Card: Your built-in motherboard card, it's not 1989