Veil of Crows reviews

Translated by
Microsoft from Deutsch
Early Access Review Veil of Crows Makes Fancy More! I've spent quite a few Hours and haven't had a single Crash and that for Early Access! So If you want to have a good Game at a very pleasant Price, you should rather now lead to Your Mind. Because if the Game goes to the next Level, this will rightly be the Price as well. But that, in my Eyes, is the Least;) Personally, I've always enjoyed playing Games like Total War and Stronghold. If you like this, you are in good hands here. Because this Game offers Elements of Both! It is Fun to expand its Castles and Villages, to set up its Armies and to take tactical action against Opponents. What I find also remarkable is the Idea of the Villages that form the Supply Lines to the City or the Cities. Thus, Conflict is "pre-programmed" ^^ Also the Basic Idea that the Population in the Capital Decreases as soon as one turns them into Recruits. But the Highlight here are the Villages too. Because all the less Population, the less tax Revenue. But what now? How well there are Villages that I protect through Guard Battalions and thus the Population in the Village also increases, as I pull them directly from the Danger area in an Attack. This allows me to move surplus population from the Village to the City and thus take more Taxes again. Watching The Battles is equally beautiful. Only the Buildings, when they are hit by Catapulting, take on a beautiful Destruction. What is striking here is also the Attention to Detail. Because when a Piece of Wall breaks out of the Building, you can see piece by piece the beautifully furnished interior of the Building. What I also think is good at is the Speed option. As a result, you can create or waste time at will, so that Units are trained faster. I think That was very good, because Total War only went after complete Laps, which was sometimes unpleasant, as you had to wait until all the Opponents had Their Moves through. This and much More is Offered by Veil of Crows. The experienced Developer is constantly doing all the Work here and Everyone is looking forward to More. Even those who are not proficient in the English language should look in here, with a bit of Time and Confrontation (Trying) in the Game, this is probably the only Hurdle whereby reviews with Negative Attachment can then be read;) However, I also have a Shortcoming. It is the Control of the Units in Battle. What's the best way to rewrite this? She's a bit of getting used to:D But again, you can get your head and then it's Fun. When the Enemy flees or runs, it has remained somewhat difficult to stand units saying, "So and now on Him with Roars:D" Because as a Rule, You run to take your Formation. I Believe That work still needs to be done on this. Otherwise, this is just my first Rezi I write to a Game and that says it's all I would say;) Get into battle Your Hero of the Night ... Guard ^^
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