Vektor Wars reviews

Translated by
Microsoft from Russian
The Real nevirtuality i Write already after cooled from game. And the game is quite ambiguous. Although It is compared to some similar ancient game, as well as the setting of the Throne, for me it is just a game, representing in the image of a minimalist vector and neon virtual reality. Although in reality the game even has a plot, small, but there is, and there is no connection with the virtual. You're like a pilot of a robot. And what happens in the arena, probably, may resemble some Quake, but with AI from the specially selected Manikenov. Opponents are desperately in the way of all the guns, so while you run, everything around you sparkles, Ricochette and Svestit. In some way it is even a survivor, because the opponents often take the amount and armor, why you need to look for shelter and try to cut one or two. The Gameplay is such that you start the game with 1 gun gun. And with it, after any death respawn (in some modes, instead of Game Over). The Gun, by the way, is almost useless. 1 click-1 shot. 10 + clicks-1 corpse. Enemies of the crowd. Pistol Ammunition is almost infinite, while on the map are all sorts of guns in the form of tablets Power-Up'ov. You pick this thing up and you can switch the guns to Q and E back and forth. But picking up such a bonus, you pick up only one clip for this gun. And by the middle of the game you are so wasting this ammo in half a minute. What in the end-you run 80% of the game time, trying not to die and find a suitable gun. Because There are also 2-3 (of about 10 + total) useless, no matter what are not usable guns, which means that in case of bad luck even the thing you picked up will not give. At the start of the game, it's like fighting. But already from the middle and ammunition is not enough, and enemies Dofiga, and their weapons are not, you need to search and pick up. These are the biggest negatives of the game. If at least + 2 clips in the stock gave at the selection of new weapons-would have been a completely different game. Why you can take: + Beautiful neon vectorness, minimalism, and just Eye-Candy. At first it may be a little unusual, but after 20 minutes you start pouring in and all doubts go away. + About a dozen cards for Zammesov vs AI. Each card really looks unique, and each has a themed background melody.. It is quite possible that you even have a favorite will appear:) + Huge selection of weapons. A truly inspiring Arsenal, where every weapon and interface can transform, distort visually, etc. Each weapon has its own face, you are not confused in what is useful and what is not. + Extremely Dynamic gameplay, and the farther-the more meaty Why you can skip:-There is no multiplayer, as much as it is not desirable at least for Versus, though for Co-Op-The Gameplay is primitive, it is just a solid Pio-Piu. The Plot is unknown, in the game there are gatherers (mainly for the Aevu), but it is nothing more than a small rifle caliber-you Have a home settled Count Grofonius, and you are not attracted by the game, which has no chase for realism, shaders and HD-textures. The Situation with weapons can be compared well with the old Twisted Metal (in my eyes at least so). You sleep and then have to look for more weapons, otherwise you will remain with a weak machine gun, and here-a pistol. Wasted? Looking Again. Right in the middle of the battle! And No. If you are sitting in a robot this does not mean that you will be a motionless Godzilla. On the Contrary, you will be the most nimble object on the battlefield. For me, this game reminds some shooters of the late 90s and the beginning of the 00-S, when I rejoiced already that the game was just 3D, and after an hour of the game has forgotten and about how the game looks, I could not come off because of interest. Vektor Wars also gives Similar emotions. Rating: B Everything as it should be in a normal game: attracts attention with visual content, and keeps the gameplay.
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