Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Venetica Because Scarlett is enjoying herself with Your Loved One at a Village Festival, just at this Moment gloomy Assassins are falling over the Mountain Village and its Inhabitants. While Benedict, the young Acquaintance of Scarlett's, lets His Life during the Raid, Scarlett, our Heroine survives for the next 15-20 Hours of Play.
But all too quickly luck leaves us, and sneaky Village Gauns bring us insidiously around the Corner.
As Luck would have it, however, Scarlett is the clandestine daughter of Death, and so from now on we hover between Life and Death, always in search of the insidious Murderers Of Benedicts.
So we find out that behind all this is the wicked Victor, who, with the Help of a Book from the Shadow World, strives for Immortality and a Reorganization of the World we know. In Search of Answers and the Cronies Of Victor, we sneak and fight our way through the Alleys and Catacombs of Venice, including a Detour to Africa.
The great Fascination here draws Venetica from the exciting Main Story, which begins extremely strongly, perhaps somewhat diminishes at the end, but basically captivates to the grand Finale and knows how to surprise with one turn or another, as well as from the charismatic, cliché-freed Main Heroine Scarlett. The Conversations can be directed in different Directions, so one can often answer in an ironic Way, for Example, or let the Words be influenced by his Hatred.
In the Course of the Main Plot, we meet many different Inhabitants of Venice, who provide us with all kinds of Side tasks. These are consistently varied and usually also interesting told. Every now and then there's also a few quirky Delicacies, "hi former Prison Guards."
The Look is harmonious and Venice very beautifully depicted. Graphically, of course, it's a 2009 game and logically can't keep up with today's Titles. The Soundtrack very often fits the respective Scenery without staying particularly in the ear.
Playfully, there are different Types Of Opponents that are sensitive to our Arsenal Of weapons in different Ways. So it is often not a good Idea to attack from the front, as the Force of our Stroke may then be defused by the Shield. Dodging and frequent Changes in Position Often work wonders.
The Boss fights are multi-phase, and every now and then you have to think around the Corner, or involve the Surroundings in order to leave the Situation as The winner.
The Skillsystem is pleasantly simple, although the Expansion of Skillwork only annoys a bit in certain People.
In the End, Venetica entertained me very well from Start to finish, it was a lot of Fun walking around Venice with Scarlett, climbing around on the Rooftops and swimming in the Canals. I would have no objection to a second Part in a graphically modern Guise, and this time I wouldn't wait 7 Years either. :-) + Scarlett (great, interesting Heroine) + consistently interesting Main story + many varied side Tasks-Skilles only possible at certain NPC nous s-long Walkways, fast travel Points not from the Beginning, And then not in all Neighborhoods