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Master of Matter
Overpower the second crystal power source in the Otherworld.
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Closed Circuit
Overpower the first crystal power source in the Otherworld.
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Underachiever (Magic)
Move the ball through 10 hoops at the merchant's kinesis contraption.
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Contender (Magic)
Move the ball through 15 hoops at the merchant's kinesis contraption.
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Overachiever (Magic)
Move the ball through 20 hoops at the merchant's kinesis contraption.
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Hardbody
Unlock the Stone Skin spell.
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Arsonist
Craft the Flamebringer's Band.
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Elemental Master
Unlock Elemental Destruction spells.
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Firestarter
Unlock the Firewave spell.
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Vampire
Unlock the Vampiric Aura spell.
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Underachiever (Swordsmanship)
Earn a score of 10 at Whack-A-Goblin.
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Archer (Master)
Unlock the ability to imbue your arrows with magic from the archery perk tree.