Veni, Vidi, Vici (Bonnem, Emily McNee, Max Kenny, rndzvs, eveh-koko, Jakob Eneman, loganildar)
About
Emphasizing a blend of fighting game mechanics and rhythm-based input, Veni, Vidi, Vici transports players to a mystical world full of dangerous inhabitants, secrets, and puzzles. Akin to games of the past, players will experience bright pixelated aesthetics and a chiptune soundtrack.
The world of Ardera has fallen. Wandering through its remains, a woman called Delphine comes across a cold, unsettling dungeon. With no knowledge of her past or why she’s there, she can only move forward, encountering the mysterious Tenants and gods that call these halls home. In order to continue on her journey, however, she must make peace with these creatures by pacifying them… in dance battles!
CONTROLS
Veni, Vidi, Vici requires players to use a controller. Keyboard support is also available.
CREDITS
Matt Bonnecaze - Systems Programmer, Dungeon Programmer, UI Programmer
Jakob Eneman - Scrum Master, Narrative Designer, Writer, Environmental & UI Sound Designer
John Foster - Environmental Artist, Combat FX Animator, UI Artist
Logan Graham - Game Designer, AI Programmer, Programming Consultant
Max Kenny - Level Designer
Evelyn Ko - Character Designer, Character Artist, Character Animator
Emily McNee - Project Manager, Social Media Manager, Composer, Combat Sound Designer
Kelly Wang - Combat Programmer, Sonoglyph Artist
NOTE
Progress is not saved between play sessions. Do not exit the game unless you are prepared to begin at the start again.