Veni, Vidi, Vici (Bonnem, Emily McNee, Max Kenny, rndzvs, eveh-koko, Jakob Eneman, loganildar)

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About

Emphasizing a blend of fighting game mechanics and rhythm-based input, Veni, Vidi, Vici transports players to a mystical world full of dangerous inhabitants, secrets, and puzzles. Akin to games of the past, players will experience bright pixelated aesthetics and a chiptune soundtrack.

The world of Ardera has fallen. Wandering through its remains, a woman called Delphine comes across a cold, unsettling dungeon. With no knowledge of her past or why she’s there, she can only move forward, encountering the mysterious Tenants and gods that call these halls home. In order to continue on her journey, however, she must make peace with these creatures by pacifying them… in dance battles!

CONTROLS

Veni, Vidi, Vici requires players to use a controller. Keyboard support is also available.

CREDITS

Matt Bonnecaze - Systems Programmer, Dungeon Programmer, UI Programmer

Jakob Eneman - Scrum Master, Narrative Designer, Writer, Environmental & UI Sound Designer

John Foster - Environmental Artist, Combat FX Animator, UI Artist

Logan Graham - Game Designer, AI Programmer, Programming Consultant

Max Kenny - Level Designer

Evelyn Ko - Character Designer, Character Artist, Character Animator

Emily McNee - Project Manager, Social Media Manager, Composer, Combat Sound Designer

Kelly Wang - Combat Programmer, Sonoglyph Artist

NOTE

Progress is not saved between play sessions. Do not exit the game unless you are prepared to begin at the start again.

Platforms
Release date
Developer
Emily McNee
,
eveh-koko
,
Bonnem
,
Max Kenny
,
rndzvs
,
Jakob Eneman
,
loganildar
Age rating
Not rated

System requirements for PC

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Last Modified: May 7, 2022

Where to buy

itch.io