Translated by
Microsoft from Russian
Microsoft from Russian
The illogical game with a huge number of bugs and inaccuracies is Insensible.
Arcade Mode, it is generally a separate conversation. There you go all the way without much effort and you are only on the Sange, which shoots endlessly from his suitcase and zgeet flamethrower-hr * N.
However, I would like to talk about the freaking trials in history mode. For example, I play for Yoanna and in a round It is necessary to survive for ~ 40-50 seconds, against the same opponent, as well as you. You can't do damage to your Opponent. Not only that you can accidentally press the reception of the Samovar through (10 seconds), so also the enemy can you attach a bomb that explodes through (15 seconds). Among other things, he still flies the bulb with acid and can leave the mines staring back like sub-zero copies of Frost. What the hell did I do before I went through the lval? Another case. I Play for a man in black, I pass the story. Already got to ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ th Sanga, I make another attempt to win it and here is the bass, the game crashes. Crashes, Carl, she's just crashes! So, Let's start from the beginning. How did I hate at this point the creator (s) of the game.
All In all, I would probably like the game, but such a freaking nuances, Dofiga besany. It is not that you lose AI, but you lose literally playing with its system of difficult tests with the ability to have your character from a random bugs, which is difficult to describe in a few words, but it is so. In General, I do not recommend the game, because I did not have enough nerves on this. However, the atmosphere, drawing and sensation SEGA MEGA DRIVE, partially have.
Translated by
Microsoft from Russian
Microsoft from Russian
Two-dimensional fighting game with a bias in the retro.
Pros:-Gameplay. Adjusted to retro and indie.
-References to SF2 and MK.-I Liked the implementation of mirror matches: The doubles are presented under different names and differ from the main character not only by color.
Cons:-The Whole game is designed in blue colors. The game does not pay attention, but the eye is not happy.
-Not the most cute characters. Some do not differ from extras in the background.
-The Mechanics are not honed. The Combo in the Muv sheet consists of three strokes and are made by two buttons. The achievement for a combo of four strokes is Foreseen. What If I put a combo of nine strokes on my first fight? And This is just one example.
-I did not check Personally, but probably does not support input controllers. Not all XInput controllers have a responsive D-pad, now it is often used to change weapons or items in games, not for movement.
The Mechanics of the game is simple. 2 strokes by hand, 2 kicks, 4 special moves, 1 series (programmed combo, which has its own impact animation in the chain), the throw is displayed on a separate button and usually locks on time blows from the victim. The Style of combat is different due to special movements and the type of throw in some characters. Standard Block. There is a jaggle, at the expense of which you can fill a long combo. There are shortcomings in AI. Total of 8 characters + boss, Brazghle using Jaggle in his special reception. For Those who are far from fighting games: jaggle-juggling opponent. When the enemy is in the fall after the impact, you can strike him more blows, this is a little toss him in the air. Naturally, during the animation of the fall, the enemy can not do anything and therefore is free waiting when his character finally touches the floor. There is also a chip with attacks at a distance. Since The firearm is used (or stun gun), after three special movements-the weapon will need to be overwound. Of course, this is not a serious project, but you can play.