Virtual Villagers Origins 2 reviews

Translated by
Microsoft from Russian
I thought about everything for and against-give a positive review here for nothing. Cons: 1) The game has a lot of bugs, both visual and physical. Characters constantly refuse to perform actions that should do (click is not protected or the person does not respond to the surroundings with resources). At the same time the gameplay they have also the "probability" of performing this or that action. For example, I had to throw a ' m ' on the ' W ' 12 times until they agreed to make a dityo. Although 15 minutes ago I already carried out this operation and then was heard a success story, but the parents decided to do the construction of the hut, instead of love... And it was already 100% built by then. The second time they went to the hut. The Choc Was heard, then they went inside, came out, moked, again inside, again outwards, and were struck. For The third time came out with the child in hand. 2) Visually, the game has a pretty nasty texture that's in HD that's in the original window. The transfer from the mobile phone is Affected. The Picture is fuzzy, stretched. Sounds, music, animation, details of the world-made on the back. 3) After exiting the game I immediately went back and noticed that people had sharply bored 10% of the food, although were far from the table. And some of them teleported in the corners of the map of the world, to where they would not be able to reach their feet in such a short time. In Other words, there is an offline bacchanalysis and chaos. 4) buildings are built Very slowly (minutes to 20), and workers constantly depart from them and just wander around the island, instead of work. If you throw two builders on the same building, they will stand each other inside each other, spilling into the texture of the neighbor. To get really useful people need to throw donat, otherwise these cripples even branches can not really pick up. And in time they will grow old and die, so you have to donate already on their descendants, anew, yes. 5) Science accumulates Catastrophically slowly, but without it it is not very much to advance. Where I would not leave a man-bushes, stones, ruins, buildings, a forge, a workshop, a temple-climbs a mistake, supposedly, not enough knowledge in this or that area. We'll have to grind for weeks to get this knowledge. 6) No List of tasks or directions, no quests. There are only special puzzles, but they are not described. For example, without the help of training I would not have guessed that the campfire puzzle can be solved by creating a campfire of coconut and rags + building a love hut. What about the hut in general? They kind of snug through the floor of the island to stomp from the lodge? 7) All elements of the island are in strict (chosen by the developer) places: They can not be moved, decorated or even banal click to read the hint and functionality. Everything is happening in a chaotic and dark. 8) You can not customize the characters manually-just twist the roulette of the house. General conclusion-The quality of the game is low, uniqueness is zero, and management unpleasant. Music and sounds are passable. Learning fluency, no plot and goals. Given that the mobile version is not different, I do not believe that it will ever bring to mind. And do not think it is worth giving the game 5-10 hours of overclocking, as I did with "Tronebreaker The Witcher Tales"... There The gameplay really dispersed over time, turned from a dull-looking snot in an interesting ki. And There is nowhere to develop. The same "The Promised Land" is at times cooler.
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Translated by
Microsoft from French
A few small problems are needed such as the fact that it is only in English but also that there are no discoveries to be made, or that the men and women of the beginning are all alike (change their clothes do not various have the characters) e nfin short compared to others it is still the best and the graphics are much better so I will not criticize this game that is quite interesting.
Translated by
Microsoft from Danish
The puzzles are great but sadly there is way too many adds all the time. Even if you buy things with lava stones and use them in game you still have to watch adds and it is clear that even though the game is free.. it’s all about making money on adds, lava stones, lemurs and so on. Thank you for your feedback on the ads. We try and ensure that the presence of ads is minimal, non-invasive and relevant to our players. While it's not possible to completely remove the ads, we're always reviewing how we manage them within the game and I've sent your feedback to our team. That said, making an in-app purchase removes these ads!
Translated by
Microsoft from French
The game itself is great but to get tech points and lava stones without buying it's really too much hassle especially as the free advertisements give little. Not great either to have to type in additional advertisements by harvesting the combined products in the craft hut after you have already waited to have them. The lives of the characters are too limited (54yrs) in addition to it happening very quickly. Basically the progression is too slow. In normal times I would have stayed and perused, but there are too many negative points. Good luck to developers to carry some improvements supplémentaires😁.
Translated by
Microsoft from Italian
I Write this review from fans of the saga and I must say that this game has made several improvements over you have previous chapters is not that the component pay-to-win you hear, little crafting systems guessed and possibility of accelerations and various bonuses for Searches and the characters. Personally I would rather pay to buy this game and avoid advertising and shady systems to make you spend money making the game very frustrating. A better design and more possibilities of advancement to the virtual villagers would have justified a purchase instead the goal of making it free has led to the decline a series that I loved and I was ruined by these new introductions