Visceral Cubes reviews

Translated by
Microsoft from Russian
The First ten minutes of the game in Visceral Cubes I was sure that I will ask for a refand, but as soon as I became clear of her basic gamepad mechanics, the negative impression abruptly changed. The Main thing I can now reproach the authors of this project-they do not tell a novice about how to play it. I expected that the Visceral Cubes is a game about shooting ox zombies on the Ox space Station, but in fact it turned out that it survival horror about a pistol with one cartridge, hide-and-seek and running away from opponents. The opponents Themselves are often located on the level in such a way that it is impossible to go unnoticed technically-because of this, and still because of the constant lack of ammo (most often you have at disposal will be literally one) at first seems That this game has a completely insane level of difficulty. However, later it turns out that in the course of the chase the opponents perish: the more they chase you, the more they blush, and eventually explode. The Number of zombies on the ship is limited, so if you do so deal with each of the enemies, in the final part of the game will run on a virtually empty ship in search of the opened somewhere on the map door (unfortunately, without a severe backtracking in Visceral Cubes not done). At the very end of all the zombies will be returned to the ship, but this time to run past them will be much easier than in the beginning-mainly because now you know and the map of the entire ship, and where exactly you need to run (in the starting location). In Addition, at an easy level of difficulty Visceral Cubes makes the player Posablki, not only reviving it with full health and all the collected cartridges after death, but also without forcing the player to activate the already pressed buttons on the second time. And This is a very wise game design decision, because to die in this play will have quite often, especially in the early stages. Perhaps the indication that as a result of the virus infection the crew of the space station began to explode, is somewhere in endlessly long notes scattered in the base, but I did not have the strength to study them all. One of the reasons for my unwillingness to read the lyrics in this game is a fatal bug that periodically appears during interaction with the notes: You can reveal them using the letter E, but close in some cases will not work (our hero gets stuck on screen with the text forever, having the opportunity only to turn the flashlight on and off). Saves only Alt + F4-Fortunately, permanent autosave and the button "Continue" avoids the loss of progress even in this case. Otherwise Visceral Cubes is quite playable and, despite the following description, even exciting: go from point A to Point B, click on the illuminated buttons with levers, collect rare cartridges and Molotov cocktails and run away from opponents until they Will not explode. The average game can be played in an hour; stated in the "Downloadable Content" tab, the additional modes are designed to keep the player at the screen longer, but so far only one is available (provides a modified original card and significantly changes the mechanics of the game, completely destroying Stealth, but allowing to throw in zombies replenished axes and exploding canisters). Probably, in the future bugs will be corrected, and modes will become more, but now the project is quite worth its $0.41 on discount. Is it Worth the full $1.39-it is difficult to say, but I recommend the doubt to try-in which case you can always make a refand.
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