Visibility reviews

Translated by
Microsoft from Russian
Sadistic puzzle. The Game consists of a total of 20 levels that mercilessly eat the nerves of all who take the game. The passage of time flies unnoticed, but heavy. The Game is written in Java, the comp is not particularly pulling. The Musical accompaniment in the game is not impressed, not particularly tightened and gameplay. The Main minus believe that the game is not interested. The Idea is put initially intriguing, but having passed a couple of levels, does not arise the desire to pass it to the end. So to say the potential, in my opinion, is not realized. What was the reason-the lack of money, time or something-I do not know, but it should not touch the players, right? However, the game I recommend, because its quality equals its price.
Translated by
Microsoft from French
When you don't really have the time and/or the urge to invest in it, making a free start-up game is a very honorable step. Especially since, in this case, the proposed concept is interesting: it is a platformer whose levels are completely immersed in darkness. The objective is therefore to reach the exit by means of the few lanterns that we have, in quantity of course limited. For the rest, nothing but very banal, based on platforms-shifting or disintegrates-and other deadly peaks. Unfortunately, it is very quick to see that visibility is shot in the foot... All the interest of its concept is reduced to nothing, not only by the total absence of controller support (a heresy for a platformer), but also of checkpoint. It is already not easy to manage certain phases on the controller, a fortiori with areas of shadow, so imagine on the keyboard and without a point of passage... You might as well say that the frustration prevails quite quickly on the pleasure of playing. Verdict: 2/5-mediocre, overall.
Translated by
Microsoft from Russian
Description: Once paid, and now a completely free platformer puzzle consisting of twenty levels. Before us are completely dark levels in each of which you need to get to the finish line. We can switch between two game modes. In the first we actually move to the finish line, and in the second set the lights partially illuminating the road, as well as see our current location, and where the finish line. The Whole difficulty is that the number of lanterns is strictly limited, and the levels are made very confusing and there are obstacles where you can die. Pros: ¥ The Game is completely free. ¥ Interesting Idea with the game of Shadows. ¥ Fully Customizable control (rare in such games). ¥ Simple To accomplish (quite a bit of a keyboard and just pass the game). Cons: ¥ Too Small number of lanterns and because of it it is necessary to memorize a formation of levels preliminary their illumination and then to move to a touch. ¥ Sound. Bottom line: Not bad, but complicated. And not in terms of what you need to hone skill, and really teach the levels and act on the touch. Rating: 5/10 post-match: If you liked this review welcome to the group http://steamcommunity.com/groups/uojer-here you can see the recommended games, other reviews, as well as just chat in good company.