Visionary Landscapes
About
Visionary Landscapes is a prototype digital museum experience and a way to experience 2D works of art as 3D landscapes. Enter and explore four paintings and experience the effect of color and value close-up. Embedded through each landscape are a series of beacons that share stories about the artist and their work, interviews with experts, quotes from the artist and more.
More of a walking simulator than a game, the experience encourages exploration and is designed to work with museum education initiatives and can be customized to render any 2D artwork or object into a navigable, walkable, landscape.
The experience is customizable and could feature a variety of content types:
- Audio: interviews, voice over, music, background/environmental audio, etc
- Additional support imagery
- Text
- Video
Who is this for?
- Curators and exhibition design teams interested in adding depth to exhibition content.
- Museum educators who want to design immersive programs around a compelling interactive experience.
- Institutions looking for new ways to engage with a younger audience.
- Art educators interesting in new ways to engage students with content.
For this project I chose four 2D works of art from across a range of eras and departments at the Metropolitan Museum of Art and rendered each of them as a landscape or topographic map. I used Rembrandt’s Self Portrait, Cow's Skull: Red, White, and Blue by Georgia O'Keeffe, Elegy to the Spanish Republic No. 70 by Robert Motherwell, and A Rose by Thomas Anshutz.
Platforms
The project can be played through a downloaded application, through a web-browser or published as a VR experience.
Instructions
- Explore using your keyboard and mouse: W - forward, A - left, S - backward, D - right, Space - jump (best to do while moving), Shift+WASD - run, Mouse - look
- After hitting Run Game you may need to mouse click within the game to get keyboard/mouse focus.
For more projects visit www.bradmack.com