Vitruv
About
Vitruv was developed by Emma Louise Steiner, Johannes Witt, Kristoffer Nagel, Marco Perschke and Michelle Than as a sixth semester project at HTW Berlin.
Our goal was to create a visually appealing and immersive gameplay experience using the tools provided by Unreal Engine 5. The Project should serve as a vertical slice of a potentially bigger game. In this slice, we wanted to explore a dynamic narrative experience and create an atmospheric and rich environment.
For the creation of the game we are very thankful for the support of Luca Langenberg, Prof. Thomas Bremer and Prof. Susanne Brandhorst at the DE:HIVE institute.