Translated by
Microsoft from French
Microsoft from French
Long live the King ▸ writes BOF, even if in either the concept is not bad and the price either I can not help but find this game of boredom. I do not think that it really is worth an evaluation not recommended but as far as the reverse is not true either.
We are there on a game with a little thirty level, with a minimal interface and graphics (which are not ugly) with simple gameplay too.
The idea is good, the game is not bad in either but I got bored. I was bored because the game is very slow, that when you are mistaken and want to resume, it is also slow. And finally that the sensations of clicks etc. do not feel.
Not to mention the music that quickly becomes boring, although in the beginning one can appreciate it.
Finally, the cloud Sync does not seem to work either so good.
In truth, I would have seen it on a laptop. To pass the time in a waiting room or other it's not bad. But on a PC when we have so many other possibilities, I do not know, the idea does not tempt me. The game is really not difficult which is more cognitive stimulation is less.
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Translated by
Microsoft from French
Microsoft from French
Puzzle-plateformer with attractive graphics in which you have to cross 30 levels in less than possible clicks to go save the King of the guillotine.
In this game, you must know how to opt for the best course, to avoid the attention of the guards and to use the different mechanisms (bombs, levers, barrels, Palisades, umbrellas, lamps, buttons, etc...), but you cannot eliminate the opponents (except knock them out by dropping a barrel over their head).
But above all we have to manage the movement of our character in point & click mode. More clicks allow a safer progression but prevents all the stars from getting; fewer clicks requires you to anticipate the journey of each other and to calculate the guards ' rounds well. In any case, timing often has to be very accurate and it is not uncommon to have to go back several times to achieve a level. It must be said that at the slightest mistake we can be spotted, which is synonymous with failure and return to square one, or simply be surrounded.
Three stars are at stake in each level: 1 for having succeeded in preventing the killing of the King and the other 2 if one does not exceed a certain number of clicks.
Some levels are more difficult than others and sometimes getting the 3 stars is a real challenge that will not be within reach of everyone. New gameplay elements are gradually added and the difficulty sometimes plays on the choice of the route, other times on a precise timing; the game alternates between slow or frened rhythm (even if you can pause with the space key at any time).
One can be confused at the beginning by the result of some clicks or surprised by the pathfinding that will encourage to make the extra click to ensure the move.
Very surprised to see so few evaluations on this title a year after its release!
A great game for those who know how to combine reflection, perseverance and vivacity!