Translated by
Microsoft from Spain
Microsoft from Spain
Viviette or how to make a delicious pixelart that makes you CA * * is afraid of how cute, with a few scares, a story of the most intriguing and an air of terror as the great games of the genre of yesteryear, environmental sound effects that put you in position , a very adcuada music and a very well-carried retro gameplay. In Short, a game of DYA Games, the excellence in every game they propose.
It is good to see how in our country there is a talent of this category.
I will Continue with Viviette until I travel the last hidden corner of the game, reading and researching in this mansion riddled with puzzles and intriguing stories.
I Really do not want to do an analysis of what is the game since I consider that the minimum is a spoiler, it is imperative for me to play Vivette without having any idea of the game. The only thing that, to know that it is of DYA Games and to be prepared for these people to surprise you, as always!
Translated by
Microsoft from Spain
Microsoft from Spain
DYA returns to bring a charismatic game very Clock-style Tower and Haunting Ground, learning from these that their ability to give terror does not come from cheap frights or deformed designs and disturbing... But the sense of insecurity and ignorance of the behavior of your enemy and the unpredictability with which you interrupt your progress of the game. That's right: The game has practically no persecution scriptada nor the enemy will "tire" magically chasing you. You will Have to raffle and pray because it does not follow you to the room of that puzzle so you try to solve.
Once you overcome that barrier of ignorance of the behavior of your enemy, what awaits you is a challenge of Speedrun in which to optimize the time while not attract the attention of your enemy (or do it intentionally) makes the game a challenge MUC Ho more tense than I proposed at first. I repeat: The terror of the game does not come from their frights or aesthetics, but from their mechanics, what every game should seek to transmit.
PostScript: The good end is very well thought out
Translated by
Microsoft from Spain
Microsoft from Spain
Another Great game that we bring DYA Games, also with pixel art style so authentic that you think it is a game of the era of Supernintendo or Megadrive. Everything from the graphics, music, ambience, mechanics and way of understanding video games distils those times when the pixels were the Kings... And immediacy, simplicity that so in need made today! The game is very well taken and reminds a lot of the Clock Tower, but graphically reminds me a lot of the Playstation Alundra, one of my favorite games of that time. The story is very good, but it should be noted that you need to be very attentive to all the intricacies and objects of the plot to reach the end good. The Music is Acertadisima, since it transmits uneasiness and tension in an incredible way... And with that 16-Bit style that suits you so well.
In Short, it is a game that I recommend if you like retro games, with pixelated style and with aroma to the times in which the arcades and 16-bit consoles were the queens... And everything was easier to play, no tutorials or half-hour presentations:)