void memory reviews

Translated by
Microsoft from Russian
The Game itself is a cross between the Games Castelvania and Dark Souls, in which the latter outweighs. Here is a familiar system: the attack and the distance from us to spend endurance. And if it is not, you need to be prepared for the unpleasant outcome of the battle, as a rule, lethal. There is no Shower as such in the game, but there is an experience/memory that you get for killing enemies or find along the way. They are not used for trading, because it is not here at all, but only increase your health, when you reach the level. The levels Themselves are not discharged at death and are kept behind you, until the very end. So to die, so let's say "not so painful" though unpleasant, at times. Regarding This item-the death cry of the character delivers, although it is certainly not the Scream of Vingelm, and since we are in the Soulslike game, this shout will be heard quite often (if you are the same krivok, as I-the count of deaths I have already passed a hundred). The General entourage of the Hopeless world, which was full of diverse evil, in general, passed well. There is a good game with light and shadows, although, as it seemed to me, in places, the creators of the game played with this case: there was one dark dungeon, in which just because of the excessive darkness I several times received a Chan from the monsters and flew into a bottomless pit (this is the Item, from which the game is not soon refuse, I suppose). As a choice of the main weapon, there are a lot of options for every taste. You Wanted to feel like a reaper and wield a scythe? You are welcome! Wanted to pierce enemies with a spear or cut a giant sword, Ala Berserk? Cheers! Swords, axes, peaks... Creators even gave a tribute to the classics and added to the game whip, which is extremely "fun" to whip enemies... Unfortunately, from all the weapons that I met in the game, it deals the least damage, and for some enemies (dogs) and does not get. From The auxiliary weapon there is a fire-arrow and magic that also adds variability for tactics. At The beginning of the game created an erroneous impression that the enemies in the game are just dumb guys and play will be easier... Zombies/Empty At the beginning of the game, only weaken your vigilance. But as I progressed in the locations, I realized that I was very wrong, because I had to cheat the unillusory people even from the Crows. From Crows, CARL!!! And bosses, it is a separate story, filled with yelling... But you have to learn about it yourself) as well as in the DS series, part of the story will be recognizable by us from the selected items and from a few NPCS, who also at times do not sit and walk around the world... In General, the fans of DS and Castellvanii should go)))
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