Volleyball Unbound - Pro Beach Volleyball reviews

Translated by
Microsoft from Spain
Product received for free Early Access review Is A game not very common and very well done. A very entertaining gameplay. It's Not a big game. But If you are a volleyball lover and you think K can satisfy your desire to play, you satiate it. Bad K does not have online to play.
Translated by
Microsoft from Spain
Early Access Review I'M Going to cite things that need to be improved to help the development of the game:-In The gameplay: sometimes at the reception the player takes a step back before hitting the ball. Touching the lock counts as a touch missing just two to pass the ball. -In game modes: It Would Be Nice to add ONLINE MODE to play against Friends (1VS1) and (2VS2) and even in Split screen mode to play against another on the same screen. -Players: Known world Tour players should Be added. Despite this, the best beach volleyball game to date yet without reaching its full development. Very Good job!!!!
Translated by
Microsoft from French
Early Access Review I really like this game since it's the only steam voleyball game. But in the Character Edit Mode, I think they souldn't put points limits to skill points, because when we want to create really good players from animes like Haikyuu, it's difficult if you have points limits. Also, should add 25 points sets. I don't know if it's official, but in the anime Haikyuu (I'm a big fan of this anime ) matches were 25 points long. And they also should add Steam Success. And of course, they should add an online mode. But the Gameplay is good, not easy at first, but once you get the hang of it, gets interesting. I really recommend this game, which can be really fun locally to play with a friend.
Translated by
Microsoft from French
Early Access Review Certainly the best beach volley game i've ever played so far ! controls are goods, we get it fastly. I love the slow motion/realistic mode, thanks to it and the controls that are simples i can play with my kinect v1 and a wiimote from a glovepie script (i have thus an even better gameplay, slow motion is very helpful to adapt to the sensors latency). i suggest a save/load mode to start a party mode, quit and continue it at any moment. Also i'd like an indicator at the ground to help me to place the pass, shot and spike (a mode we can enable/disable). For more fun, you can add wind that affects the ball (trajectory and power) with an indicator of its direction and strength... More important : When we want to spike, on the air we don't see where are the opponents, so we can't avoid the counter ! Very good job of programmation, it's almost perfect ! this is a great game i recommand !