Voxel caves

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About

It's a small game/tool where you can explore infinite procedurally generated caves. The terrain is voxel based, so you can destroy and build anything you want.

It's more of a small technical prototype, But I am working on a full game with this terrain.

Controls:

W,A,S,D - move

Space - jump

left mouse - build

right mouse - destroy

F - throw a flare

scroll wheel - change size

Technical stuff:

 It's made in Unity game engine. The algorythm used for modelling the terrain is marching cubes, with a linear interpolation. It is running on the GPU as a compute shader.

Requirements:

No, It won't run smoothly on a potato.

Platforms
Release date
Developer
kubatomsu
Age rating
Not rated

System requirements for PC

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Last Modified: Nov 16, 2020

Where to buy

itch.io