Voxel caves
About
It's a small game/tool where you can explore infinite procedurally generated caves. The terrain is voxel based, so you can destroy and build anything you want.
It's more of a small technical prototype, But I am working on a full game with this terrain.
Controls:W,A,S,D - move
Space - jump
left mouse - build
right mouse - destroy
F - throw a flare
scroll wheel - change size
Technical stuff:It's made in Unity game engine. The algorythm used for modelling the terrain is marching cubes, with a linear interpolation. It is running on the GPU as a compute shader.
Requirements:No, It won't run smoothly on a potato.