Voxel Idle RPG

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About

--Stopped, maybe forever, why? its not the quality I want to have.--
What will happen? -> new RPG, but this will take some time. (When I have the voxel models and rigged more Enemys I will start.)

The Mobile version v1.0.0 pre 4 is the best version to play!

The game never was public aviable, just for me and my friends up today (25.06.2019) because I decided on stopping doing this boring fighting system.

Game not finished, but somehow playable. (I talk about the Voxel Idle RPG - preX a1.0.0 versions)

Contact:

email: [email protected]
comments: below

Features:
  • Idle-Fighting system
  • Character creation
  • saving and loading
  • attack animations (at the moment just enemys)
  • Equipment and Inventory
  • visual information about enemy drops
  • Spending stat points to different stats
Content:
  • 12 different Stats
  • 11 magic Elements
  • 2 Dungeons + 1 Boss Dungeon + 1 Infinity Dungeon + 1 World Boss Dungeon
  • 4 Enemys and 1 Boss and 1 Big Boss (1 enemy without model) + 1 World Boss
  • 1 Race
  • 0 Classes
  • 10 Equipment pieces + 9 Weapons
  • 0 Skills
Future Features: (Canceled)
  • Skills
  • Useable Items (potions,...)
  • not just lonely Enemys -> Enemy Waves with different setups
  • not just a lonely You ->Allys (Summons, companions, pets)
  • Different attack / damage types -> example: AoE attacks
  • Status effects
  • the other life drain variants
  • Credits (At this time somebody help me :)
  • smooth hp bars (not jumping between numbers -> floating between them)
Work in Progress: (one of the next update contains:)
  • Decision: both sides move while attack (so they can both hit air at the same time (just visual) or: player can move with attack (more likly) and enemys dosent, or enemys move with attack (not really) OR stopping attack cooldown times while an attack animation is trunning.
  • one or more of this races: Dwarfs, Elfes, Orks
  • a new dungeon: ? (in planning)
  • Class-tree and progress in the class tree
  • first 2 dungeons decorated (and the main menu)
  • Coins/Money (exist in numbers, but no use or visual feedback)
  • better Icon for the game 
  • a real name for the game
  • cover image for itch.io
  • screenshots for itch.io
Unknown if this will be added:
  • Resetting the spended stat points. -> maybe
  • Enchantments for weapons ("heavy" enchantment = slower attack, more damage , "burning" enchantment = fire damage bonus, ...) -> very likely
Known Bugs:
  • currently no :)
  • Boss Hp bar to big with most bigger screen sizes (fixed after a0.3.1)
  • Total base stats have the wrong text color (fixed after a0.3.1)
  • stat points left to spend counter is not counting after spending point (fixed after 0.3.1)
  • The head is clipping through the hair (hair style 2) (fixed after a0.3.1)
  • Total base stats are not calculated right on game start (fixed after a0.3.1)
  • stat menu and fight menu can be open at the same time (fixed after a0.3.1)
  • Slime animation looks weird on looping (fixed after a0.3.1)
  • Enemy animation dosent hit the player. (what will happen to attack animations?)
  • Dungeon Completed showed up if dungeon finished but leaved through quit dungeon. (fixed in a0.6.0)
  • Dungeon Completed screen dosent show up in a0.6.0 just when you play your first dungeon. (fixed after a.0.7.1)
  • Changing from "Sell Item" to "Stat Points" dosent close the "Sell Item" menu. (fixed in a0.7.0)
  • Required level for Items is not Required (fixed after a.0.7.1)
  • in a0.7.0 high was equal to very high (fixed in a0.7.1)
  • Second ring slot dosent showed Item Icons (fixed after a.0.7.1)
Platforms
Release date
Developer
ererbe
Age rating
Not rated

System requirements for PC

System requirements for Android

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Voxel Idle RPG screenshot, image №1979376 - RAWG
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Last Modified: Jun 28, 2019

Where to buy

itch.io