Voxel Idle RPG
About
--Stopped, maybe forever, why? its not the quality I want to have.--
What will happen? -> new RPG, but this will take some time. (When I have the voxel models and rigged more Enemys I will start.)
The Mobile version v1.0.0 pre 4 is the best version to play!
The game never was public aviable, just for me and my friends up today (25.06.2019) because I decided on stopping doing this boring fighting system.
Game not finished, but somehow playable. (I talk about the Voxel Idle RPG - preX a1.0.0 versions)
email: [email protected]
comments: below
- Idle-Fighting system
- Character creation
- saving and loading
- attack animations (at the moment just enemys)
- Equipment and Inventory
- visual information about enemy drops
- Spending stat points to different stats
- 12 different Stats
- 11 magic Elements
- 2 Dungeons + 1 Boss Dungeon + 1 Infinity Dungeon + 1 World Boss Dungeon
- 4 Enemys and 1 Boss and 1 Big Boss (1 enemy without model) + 1 World Boss
- 1 Race
- 0 Classes
- 10 Equipment pieces + 9 Weapons
- 0 Skills
- Skills
- Useable Items (potions,...)
- not just lonely Enemys -> Enemy Waves with different setups
- not just a lonely You ->Allys (Summons, companions, pets)
- Different attack / damage types -> example: AoE attacks
- Status effects
- the other life drain variants
- Credits (At this time somebody help me :)
- smooth hp bars (not jumping between numbers -> floating between them)
- Decision: both sides move while attack (so they can both hit air at the same time (just visual) or: player can move with attack (more likly) and enemys dosent, or enemys move with attack (not really) OR stopping attack cooldown times while an attack animation is trunning.
- one or more of this races: Dwarfs, Elfes, Orks
- a new dungeon: ? (in planning)
- Class-tree and progress in the class tree
- first 2 dungeons decorated (and the main menu)
- Coins/Money (exist in numbers, but no use or visual feedback)
- better Icon for the game
- a real name for the game
- cover image for itch.io
- screenshots for itch.io
- Resetting the spended stat points. -> maybe
- Enchantments for weapons ("heavy" enchantment = slower attack, more damage , "burning" enchantment = fire damage bonus, ...) -> very likely
- currently no :)
- Boss Hp bar to big with most bigger screen sizes (fixed after a0.3.1)
- Total base stats have the wrong text color (fixed after a0.3.1)
- stat points left to spend counter is not counting after spending point (fixed after 0.3.1)
- The head is clipping through the hair (hair style 2) (fixed after a0.3.1)
- Total base stats are not calculated right on game start (fixed after a0.3.1)
- stat menu and fight menu can be open at the same time (fixed after a0.3.1)
- Slime animation looks weird on looping (fixed after a0.3.1)
- Enemy animation dosent hit the player. (what will happen to attack animations?)
- Dungeon Completed showed up if dungeon finished but leaved through quit dungeon. (fixed in a0.6.0)
- Dungeon Completed screen dosent show up in a0.6.0 just when you play your first dungeon. (fixed after a.0.7.1)
- Changing from "Sell Item" to "Stat Points" dosent close the "Sell Item" menu. (fixed in a0.7.0)
- Required level for Items is not Required (fixed after a.0.7.1)
- in a0.7.0 high was equal to very high (fixed in a0.7.1)
- Second ring slot dosent showed Item Icons (fixed after a.0.7.1)
System requirements for PC
System requirements for Android
Last Modified: Jun 28, 2019
Where to buy
itch.io
Voxel Idle RPG reviews and comments
Related pages
ACA NEOGEO THE KING OF FIGHTERS 2000, Genesis, Hangman Pro, Create, YOU DON’T KNOW JACK