VRTA/BRAE

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About

By Cameron Vong, Nick DellAquilo, Justin Xiong, Justin Li

THE SPINE HAS BREACHED CONTAINMENT. THE SPINE HAS POSSESSED A BODY.  THE SPINE IS FLEEING THE CITY.

DEVLOG
VRTA/BRAE is a platformer with a spine. Inspired by run and gun style 16-bit games, created in 3 weeks, and polished for a midterm assignment. 

Sprites and visuals by Justin Xiong, Cameron Vong. Music by Cameron Vong. Sound effects by Cameron Vong. Level design and codebase by all members.

  • Week 1
    • Repo created, basic animations were created, and overall themes and inspiration were contributed.
    • Repo contained player and enemy code, as well as the basic mechanics of the platformer.
  • Week 2
    • Beta due.
    • Sound effects were created, background music was brought into the world, and visual themes were delved into further. 
    • Original backgrounds were created by using open source pixel-art Javascript libraries to modify photos taken by Cameron.
    • Fleshed out platform types, level design, and debugging

DEVLOG 2

  • Week 3
    • Final deliverable 
    • In GameJam type fashion, things came down to the wire. Fueled by caffeine, adrenaline, and a dream, VRTA/BRAE came to life.
  • CHALLENGES
    • Midterm Szn took a toll
      • Collaboration was slowed
      • Caffeine stocks are on the rise
    • Git with the times! 
      • M e r g e E r r o r 
      • Everyone knows that feeling :(
      • Reinforced consistent pushes to prevent massive data loss
    • Level builder? I hardly know her!
    • Fixing key bugs in crunch time made it difficult to build levels
  • Improvements
    • More diverse music / sfx selection
    • Weapon variety
      • Issues with shooting mechanic led to repurposing
      • Simplified gameplay in effort to increase quality
    • Add more enemies!
      • Who doesn’t love a (good) bad guy
    • Final boss fight

LESSONS

  • Crikey, fail early and fail often
    • It’s a lot less painful to debug when it’s not mission critical  
  • Roles - not just a type of bread
    • Make sure everyone knows what they’re doing, before they’re doing it
  • If you build it, they will come
    • Getting the ball rolling is the hardest part
    • Find time to have meetings and discuss progress
      • Bouncing ideas off of one another speeds up development

SUCCESSES

  • Slide / dodge mechanic
  • Animations – Props to Justin!
    • Grind never stops
  • Level design, controls
  • Emotional support
    • I think we all need a nap
    • Or maybe another coffee
    • Perhaps both
  • Not accidentally causing the destruction of the known universe
    • It’s the little things that count

It's been an honor working on VRTA/BRAE, we hope you'll come back.

*ba dum tss*

Platforms
Release date
Developer
jx1279
,
Nick Dell'Aquilo
,
cvong
Age rating
Not rated

System requirements for macOS

System requirements for PC

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Last Modified: Oct 31, 2022

Where to buy

itch.io