Vzerthos: The Heir of Thunder reviews

Translated by
Microsoft from Russian
Product received for free has Long been the time to write a review on this extremely curious indie project, which I decided to do. I will Start with the fact that I have passed the game three times, something in it is that I was hooked. Before us is a cross-over top-down shooter and slasher with isometric 2.5 D graphics, consisting of converted into sprites low resolution render. It Looks very original and generally pleasant. At First, the abundance of pixels from the habit personally I cut my eyes a little, but luckily, I was quite quickly accustomed. I will not say anything About the plot, because all and all have told about it. I will Tell about the most positive moments and about that I liked personally. As has been said everywhere, the game has a clear angle to the classic style, and this is definitely a success. Minimalism in the design of locations, a portrait of the front-facing protagonist in the console interface, simple and pleasant sounds, an abundance of opponents and the most different on the principle of action weapons, as well as many secret rooms and secret zones, which are so Want to find, collectively do their job. Made literally by one person the game looks like a AAA-project of 2000s. I believe this is an achievement. Explore the levels interesting, and becomes much more interesting in the process of passing the storyline. The Game World at first glance is decorated, unpretentious, but having considered it more attentively, it is easy to notice, that in creation of levels is invested a lot of soul. In The game world is hidden a lot of nice little things: a dynamic change of time of day, the weather changes periodically, it rains, and in the snowy locations of the third act you will clearly hear the crunch of snow under the feet of a character who just can not but please. At each level, you can also find an element that makes this level unique. Periodically come across puzzles that require a little strain on the brain. Move the brick block, press the button and shoot from the wall cannon 10-20 NEKROBMB to kill all the enemies in the corridor and blow up the wall. Put the barrel on the button, and then run after the appeared fresh orange cloud and much more. The game has a system of Luta, which is abundantly fall out of the enemies: Potions Restore health and mana (here it is called Medita), gold, ammo for weapons. Gold can be spent on the upgrade of this weapon. Almost any pumped to the maximum gun becomes a portable device of absolute destruction. Gold can be obtained everywhere, but the most effective method-secrets. By the Way, if you find all the secrets on the level, you can get as much as 5000 units, which is very little. The Last nice little thing nobody said-the ability to change the design of the interface. The game has 3 kinds of interface, 2 of which look good in any scale, and the third for some reason only in the scale of 1:1, in which the game text becomes small and unreadable. (You can also change the Scale in the settings). There are, of course, a couple of not the most pleasant moments. The Beginning of the game turned out tightened, the first few dungeons are a little boring because of the lack of diversity of opponents at these levels, the benefit, after passing Act 1, the situation is changing for the better, and the range of enemies increases. The Game also generally lacks the length and amount of content. For Example, Oblaziv each slot of the game world, you can collect an object such as "Secret Key", which does not open a single door and is going to the fact only to get the achievement. Let's hope that the amount of content in the game Will increase in the future, say, when some DLC. I in any case recommend everyone to play in the Platoon and go through the game to the end, because it is worth it!
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